Search Results: Returned 9 Results, Displaying Titles 1 - 9
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[2022]., Juvenile, Alfred A. Knopf Call No: B BAE Edition: First edition. Availability:2 of 2 At Location(s)Click here to view Summary Note: Provides a picture book biography of Jewish refugee Ralph Baer, the inventor of the first video game. Follows his childhood in Germany, how he came to the United States as a refugee during World War II, and how he worked to become an engineer, eventually conceiving of the idea to use the television to play games and inventing home video gaming. Includes answers to common questions, a timeline, and further resources.
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2020., Grand Central Pub. Call No: MEMOIR NF POL Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: "The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft Massive (The Division, Far Cry 3, Assassin's Creed: Revelations)"--Provided by publisher.
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2022., Bold Type Books Call No: GN KUS Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: "A deep, nostalgic dive into the advent of gaming [that] . . . returns us to the emerging culture of Silicon Valley. At the center of this graphic history . . . is the epic feud that raged between Atari founder Nolan Bushnell and inventor Ralph Baer for the title of 'father of the video game.' While Baer, a Jewish immigrant whose family fled Germany for America, developed the first TV video-game console and ping-pong game in the 1960s, Bushnell, a self-taught whiz kid from Utah, put out Atari's pioneering table-tennis arcade game, Pong, in 1972. Thus, a prolonged battle began over who truly spearheaded the multibillion-dollar gaming industry, and around it a sweeping narrative about invention, inspiration, and the seeds of digital revolution"--Provided by publisher.
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2022., Juvenile, RP Teens Call No: GAMES & SPORTS NF KEN NF Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. Gamer Girls explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play. Including smaller sidebars about other influential women, a glossary, additional resources page, and stunning profile and spot illustrations of influential pixel queens such as: Roberta Williams (creator of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (the creator of the otome genre) * Yoko Shimomura (the composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Jade Raymond (builder of the modern game engine) * and many more"--
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2022., Adolescent, RP Teens Call No: WOMEN'S STUDIES NF KEN Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. 'Gamer Girls' explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play"--Provided by publisher.
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2022., Juvenile, Running Press Teens Call No: 920 KEN Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. Gamer Girls explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play. Including smaller sidebars about other influential women, a glossary, additional resources page, and stunning profile and spot illustrations of influential pixel queens such as: Roberta Williams (creator of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (the creator of the otome genre) * Yoko Shimomura (the composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Jade Raymond (builder of the modern game engine) * and many more"--
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2022., Adolescent, RP Teens Call No: B Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. 'Gamer Girls' explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play"--Provided by publisher.
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2022., Adolescent, Alfred A. Knopf Call No: REALISTIC F ZEV Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: "A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry"--Provided by the publisher.
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-- Tomorrow, & tomorrow, & tomorrow2022., Alfred A. Knopf Call No: YOUNG ADULT FIC ZEV Availability:5 of 5 At Location(s) Summary Note: "A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives"--Provided by publisher. .