Briefly investigates the history of virtual and augmented reality, discussing what it is and what kind of technology is required for modern day virtual reality experiences, problems and limitations of current VR tech, and forecasting where VR technology could go in the future. Includes a glossary.
Content Note
Live the game -- The quest for VR -- VR breakthrough -- Augmented reality -- Mixed reality -- The full VR experience -- Moving in digital worlds -- Haptics -- VR and emotions -- Choosing reality.