This book introduces the job of Mark Featherstone, who is a computer game designer and an independent developer, describing the process of making a game, educational preparation, game development roles, and game genres.
General Note
Includes glossary.
Content Note
The moment of truth - The process of making a game - A day in the life - How I became a game developer - Different roles, different skills - Game genres - Different ways of working - Learning to make games.