Covers working with graphics files, creating slide shows, hyper linking multimedia, digital animation, and virtual reality.
General Note
Description based on print version record.
Includes index.
Content Note
section 1. Incorporating technology in the visual arts classroom. ch 1. Using this book ; ch 2. Technology and school art programs ; ch 3. Visual art projects and project-based learning ; ch 4. Getting tooled up ; ch 5. Working with graphics files ; ch 6. Sharing student art work ; ch 7. Assessing digital art projects ; ch 8. Copyright and intellectual property rights -- section 2. Instructional units. unit 1. Table top still lives ; unit 2. Geometric abstraction : art as pure design ; unit 3. New images from the floating world ; unit 4. Holiday surprise calendar : digital image album ; unit 5. Time warp photo portraits ; unit 6. "Devolving" drawings : an animal study series ; unit 7. Surrealist landscape in mixed media ; unit 8. Hard-edge color study : following in the footsteps of Joseph Albers ; unit 9. Enviroscapes : drafting the built environment ; unit 10. Marisol-style box sculpture : ideas that stand on their own ; unit 11. Mythical creatures - mask making ; unit 12. A new dimension for origami ; unit 13. Beyond the third dimension : graphic mobiles ; unit 14. Drawn sculptures ; unit 15. Stained glass in the round ; unit 16. Digital zoetrope : animated drawings ; unit 17. Transformation by clay animation ; unit 18. Sharing student art with an audience : archiving, exhibiting, and publishing ; unit 19. Digital storybooks ; unit 20. A virtual sculpture exhibit : sharing 3-D student art work.