Introduces the topic of virtual reality, discussing the history, tools, techniques and uses in such areas as aviation, education, medicine, and military training.
Content Note
A quick tour of VR -- Creating practical computers -- Developing better interfaces -- Precursors to VR -- A new view of data -- A new course for indoor flight training -- Mimicking reality -- Reality simulators: supercomputers to PCs -- Graphics: polygons and perspectives -- Displays: looking and listening in VR -- Manipulators: gloves, wands and trackers -- The larger view: caves, walls and desks -- VR as a research tool -- VR as a training tool -- VR as a teaching tool -- VR as a design tool -- VR as a healing tool -- The world of VR business -- Drawbacks to VR -- Virtual philosophy -- VR's future.