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    Search Results: Returned 31 Results, Displaying Titles 1 - 20
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      2021., Juvenile, Bellwether Media Call No: 794.8    Availability:1 of 1     At Location(s)Click here to view Series Title: Torque (Minneapolis, Minn.)Summary Note: Explores the history of arcade gaming, tracing how the technology has developed over time to what it is today. Includes a timeline, color photographs and charts, a glossary, and further resources.
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      2020., Grand Central Pub. Call No: MEMOIR NF POL   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft Massive (The Division, Far Cry 3, Assassin's Creed: Revelations)"--Provided by publisher.
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      2022., Bold Type Books Call No: GN KUS   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "A deep, nostalgic dive into the advent of gaming [that] . . . returns us to the emerging culture of Silicon Valley. At the center of this graphic history . . . is the epic feud that raged between Atari founder Nolan Bushnell and inventor Ralph Baer for the title of 'father of the video game.' While Baer, a Jewish immigrant whose family fled Germany for America, developed the first TV video-game console and ping-pong game in the 1960s, Bushnell, a self-taught whiz kid from Utah, put out Atari's pioneering table-tennis arcade game, Pong, in 1972. Thus, a prolonged battle began over who truly spearheaded the multibillion-dollar gaming industry, and around it a sweeping narrative about invention, inspiration, and the seeds of digital revolution"--Provided by publisher.
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      -- Graphic art of computer games
      c2003., Watson-Guptill Publications Call No: 794.8 09    Availability:1 of 1     At Location(s) Summary Note: A guide to the world of computer and video games that provides information on the pioneering titles that changed the gaming industry, the different types of games, the influence of cartoons on video game graphics, and other related topics.
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      -- Game on!
      [2015], Scholastic Call No: 794.8    Availability:1 of 1     At Location(s) Summary Note: "Whether you've picked up a pad for the first time or unlocked hundreds of Achievements, here's your ultimate guide to the year in gaming! Inside you will find gaming's greatest secrets, how to unlock trophies and achievements, facts and stats about the games you love, interviews with YouTubers, pro gamers, and developers."--Page 4 of cover.
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      2022., Juvenile, Running Press Teens Call No: 920 KEN   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. Gamer Girls explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play. Including smaller sidebars about other influential women, a glossary, additional resources page, and stunning profile and spot illustrations of influential pixel queens such as: Roberta Williams (creator of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (the creator of the otome genre) * Yoko Shimomura (the composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Jade Raymond (builder of the modern game engine) * and many more"--
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      2022., Juvenile, RP Teens Call No: GAMES & SPORTS NF KEN NF   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. Gamer Girls explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play. Including smaller sidebars about other influential women, a glossary, additional resources page, and stunning profile and spot illustrations of influential pixel queens such as: Roberta Williams (creator of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (the creator of the otome genre) * Yoko Shimomura (the composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Jade Raymond (builder of the modern game engine) * and many more"--
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      2022., Adolescent, RP Teens Call No: WOMEN'S STUDIES NF KEN   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. 'Gamer Girls' explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play"--Provided by publisher.
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      2022., Adolescent, RP Teens Call No: B   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. 'Gamer Girls' explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play"--Provided by publisher.
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      2010, Pre-adolescent, Compass Point Books Call No: 794.809    Availability:1 of 1     At Location(s) Series Title: Pop culture revolutions.Summary Note: Discusses the evolution of video games, from the invention of the first computers through the Nintendo Wii and "World of Warcraft," covering controversies with violent games; movies inspired by video games; and other related topics.
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      [2021]., Juvenile, Lerner Publications Call No: 794.8    Availability:1 of 1     At Location(s)Click here to view Series Title: Best of gaming.Summary Note: Relates some of the amazing moments in pro gaming including Daigo Umehara's comeback win in the 2004 Evo, Tyler "Ninja" Blevins tournament in Las Vegas in 2018, and the Evil Geniuses winning six million dollars against the Chinese Dota Elite Community in the 2015 Dota 2 contest.