Search Results: Returned 5 Results, Displaying Titles 1 - 5
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2015., Juvenile, ReferencePoint Press, Inc. Call No: HI-INT 794.8 BJO Availability:1 of 1 At Location(s) Series Title: Video games and societySummary Note: Explores the history of video games and the advances in video game technology that have given rise to today's highly-profitable video game industry. Also discusses the bad side-effects video games have potentially had on society, such as in the form of game obsessions.
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Juvenile Call No: 303.6 NET Availability:1 of 1 At Location(s) Series Title: Video games and society seriesSummary Note: Explores the effect video games have on society, looking at the costs and benefits.
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Juvenile Call No: 306.487 NAK Availability:1 of 1 At Location(s) Series Title: Video games and societySummary Note: Explores the effect video games have on children, looking at health, learning, and violence.
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c2015., ReferencePoint Press Call No: 794.8083 Availability:1 of 1 At Location(s) Series Title: Video games and societySummary Note: "Research shows that video game play is widespread among youth, with more than 90 percent of Americans ages two to seventeen playing games. Some people believe games have the potential to be powerful tools for learning and social development, while others worry that game play is detrimental to both mental and physical health. These are among the issues covered in Video Games and Youth"--From the publisher's web site.
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Juvenile Call No: 303.6 NET Availability:1 of 1 At Location(s) Series Title: Video games and society seriesSummary Note: Explores the relationship between video games and violent crime.