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    Search Results: Returned 31 Results, Displaying Titles 1 - 20
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      [2021]., Pre-adolescent, Cherry Lake Press, Cherry Lake Pub. Call No: 794.8 Gre    Availability:1 of 1     At Location(s) Summary Note: "Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn about Roblox Studio, the powerful game-creation tool that is freely available to all Roblox players"--Provided by publisher.
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      [2021]., Pre-adolescent, Cherry Lake Press, Cherry Lake Pub. Call No: 794.8 1513    Availability:1 of 1     At Location(s) Summary Note: "Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn about Roblox Studio, the powerful game-creation tool that is freely available to all Roblox players"--Provided by publisher.
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      2021., Cherry Lake Publishing Call No: 794.8 GRE    Availability:1 of 1     At Location(s) Series Title: Unofficial guides junior.Summary Note: Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn about Roblox Studio, the powerful game-creation tool that is freely available to all Roblox players. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
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      2018., Juvenile, ReferencePoint Press Call No: 794.8 MOONEY    Availability:1 of 1     At Location(s) Series Title: Career discoverySummary Note: Provides a look at several careers in and related to the video game industry, including education requirements, working conditions, earnings, and future outlooks. Also includes an interview with a commercial drone pilot.
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      2007., Rosen Pub. Call No: 794.8 ROBINSON   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: This book introduces careers in the computer gaming industry, consisting of development teams and production teams, and offers information on the genres of video games.
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      c2021., Primary, Cherry Lake Press Call No: 794.8 1513    Availability:1 of 1     At Location(s) Summary Note: Readers will learn how computer programming skills can be employed in Roblox Studio, the powerful tool that is used to create Roblox games.
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      2021., Cherry Lake Publishing Call No: 794.8 GRE    Availability:1 of 1     At Location(s) Series Title: Unofficial guides junior.Summary Note: Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more being added every day, it offers players a never ending source of fun and adventure. In this book, readers will learn how computer programming skills can be employed in Roblox Studio, the powerful tool that is used to create Roblox games. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
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      -- Graphic art of computer games
      c2003., Watson-Guptill Publications Call No: 794.8 09    Availability:1 of 1     At Location(s) Summary Note: A guide to the world of computer and video games that provides information on the pioneering titles that changed the gaming industry, the different types of games, the influence of cartoons on video game graphics, and other related topics.
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      2022., Juvenile, RP Teens Call No: GAMES & SPORTS NF KEN NF   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. Gamer Girls explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play. Including smaller sidebars about other influential women, a glossary, additional resources page, and stunning profile and spot illustrations of influential pixel queens such as: Roberta Williams (creator of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (the creator of the otome genre) * Yoko Shimomura (the composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Jade Raymond (builder of the modern game engine) * and many more"--
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      2022., Adolescent, RP Teens Call No: WOMEN'S STUDIES NF KEN   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. 'Gamer Girls' explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play"--Provided by publisher.
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      2022., Juvenile, Running Press Teens Call No: 920 KEN   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. Gamer Girls explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play. Including smaller sidebars about other influential women, a glossary, additional resources page, and stunning profile and spot illustrations of influential pixel queens such as: Roberta Williams (creator of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (the creator of the otome genre) * Yoko Shimomura (the composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Jade Raymond (builder of the modern game engine) * and many more"--
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      2022., Adolescent, RP Teens Call No: B   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. 'Gamer Girls' explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play"--Provided by publisher.