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    Search Results: Returned 7 Results, Displaying Titles 1 - 7
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      2015., Juvenile, ReferencePoint Press, Inc. Call No: HI-INT 794.8 BJO    Availability:1 of 1     At Location(s) Series Title: Video games and societySummary Note: Explores the history of video games and the advances in video game technology that have given rise to today's highly-profitable video game industry. Also discusses the bad side-effects video games have potentially had on society, such as in the form of game obsessions.
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      [2024]., Adolescent, Essential Library, an imprint of Abdo Pub. Call No: 338.4 77948    Availability:1 of 1     At Location(s) Series Title: Video game companies.Summary Note: "This book introduces readers to Nintendo, the technology company behind many consoles and hit franchises such as 'Mario,' 'Zelda,' and 'Animal Crossing.' Readers will explore the company's history, its vast roster of iconic characters both old and new, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards"--Amazon.com.
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      c2015., ReferencePoint Press Call No: 794.8083    Availability:1 of 1     At Location(s) Series Title: Video games and societySummary Note: "Research shows that video game play is widespread among youth, with more than 90 percent of Americans ages two to seventeen playing games. Some people believe games have the potential to be powerful tools for learning and social development, while others worry that game play is detrimental to both mental and physical health. These are among the issues covered in Video Games and Youth"--From the publisher's web site.