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    Search Results: Returned 26 Results, Displaying Titles 1 - 20
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      2011., Pre-adolescent, Graphix Call No: GN-HORROR/SUSPENSE BAD   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: Reese, forced to go on vacation with his family, finds himself shipwrecked with them on a strange island full of weird plants and animals, and pursued by an unknown entity on the hunt.
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      2011., Juvenile, Graphix Call No: FIC TEN   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: After Reese and his family are stranded on an island during a boating trip, they discover the island is not what it seems when the island's lethal inhabitants come after them.
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      2011., Graphix Call No: [Fic]   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: When Reese is forced to go on a boating trip with his family, the last thing he expects is to be shipwrecked on an island--especially one teeming with weird plants and animals. But what starts out as simply a bad vacation turns into a frantic chase, as the castaways must find a way to escape while dodging the island's lethal inhabitants. With few resources and a mysterious entity on the hunt, each secret unlocked could save them . . . or spell their doom.
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      2011., Pre-adolescent, Graphix Call No: 741.5 973   Edition: 1st ed.    Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: Reese, forced to go on vacation with his family, finds himself shipwrecked with them on a strange island full of weird plants and animals, and pursued by an unknown entity on the hunt.
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      -- Badisland
      2011., Juvenile, Graphix Call No: GN Bad   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: When Reese and his family go on a boating vacation, they become shipwrecked on a strange island where they must follow secret signs if they want to survive the island's dangerous inhabitants.
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      -- Badisland
      2011., Juvenile, Graphix Call No: GR 741.5 TENNAPEL   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: When Reese and his family go on a boating vacation, they become shipwrecked on a strange island where they must follow secret signs if they want to survive the island's dangerous inhabitants.
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      -- Bad island
      c2011., Pre-adolescent, Graphix Call No: 741.5   Edition: 1st ed.    Availability:2 of 2     At Location(s) Summary Note: Lyle, Karen, Janie, and Reese must find a way off an island while they dodge strange and dangerous things on the island.
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      2012., Juvenile, Graphix Call No: GN TEN   Edition: 1st ed.    Availability:1 of 2     At Location(s) Rating: ratingratingratingratingrating (1 Ratings) Summary Note: When cardboard creatures come magically to life, a boy must save his town from disaster.
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      2012., Pre-adolescent, Scholastic, Incorporated Call No: FIC TEN   Edition: 1st ed.    Availability:2 of 2     At Location(s) Summary Note: When cardboard creatures come magically to life, a boy must save his town from disaster.
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      2012., Graphix Call No: [Fic]   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: When cardboard creatures come magically to life, a boy must save his town from disaster.
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      2012., Pre-adolescent, Graphix/Scholastic Call No: 741.5 973   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "Cam's down-and-out father gives him a cardboard box for his birthday and he knows it's the worst present ever. To make the best of a bad situation, they bend the cardboard into a man-- and to their astonishment, it comes magically to life. But the neighborhood jerk, Marcus, warps the powerful cardboard into his own evil creations that threaten to destroy them all!"--Front jacket flap.
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      2012., Juvenile, Graphix Call No: GN Cardboard   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: When Cam creates a man out of cardboard, he is amazed when it comes to life. Once town bully Marcus gets his hand on the cardboard, however, he transforms it into a series of frightful creatures that only Marcus can stop.
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      Ã2012., Juvenile, Graphix/Scholastic Call No: GN 741.5 TENNAPEL    Availability:1 of 1     At Location(s) Summary Note: When cardboard creatures come magically to life, a boy must save his town from disaster.
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      2010., Graphix/Scholastic Call No: GRAPHIC NOVELS   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "Garth Hale is as good as dead...The only problem is he's still alive. When Garth Hale is accidentally zapped into the ghost world by Frank Gallows, a washed-up ghost wrangler, he discovers that he has special powers. Soon he finds himself on the run from the evil ruler of Ghostopolis, who wants to use Garth's newfound abilities to tighten his grip on the spirit world. After Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, nearly losing hope until Frank Gallows shows up to fix his mistake."--P.[4] of cover.
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      2010., Graphix Call No: FIC TEN   Edition: 1st ed.    Genre: Science Fiction,  Graphic Novel Availability:1 of 1     At Location(s) Summary Note: Garth Hale, accidentally zapped into the ghost world by ghost wrangler Frank Gallows, teams up with Cecil, his grandfather's ghost, in an effort to save him from the evil ruler of Ghostopolis and get him back home again.
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      2010., Juvenile, Graphix Call No: GN Ghost   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: Garth Hale suddenly and inexplicably finds himself in the spirit world, he discovers that he has special powers -- powers even ghosts don't have -- and that an evil spirit wants to use those abilities. With the help of his grandfather's ghost and the man who sent him to this realm in the first place, Garth tries to get back home to his own world.
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      2010., Juvenile, Graphix/Scholastic Call No: GN 741.5 TENNAPEL    Availability:1 of 1     At Location(s) Summary Note: "Garth Hale is as good as dead ... The only problem is he's still alive. When Garth Hale is accidentally zapped into the ghost world by Frank Gallows, a washed-up ghost wrangler, he discovers that he has special powers. Soon he finds himself on the run from the evil ruler of Ghostopolis, who wants to use Garth's newfound abilities to tighten his grip on the spirit world. After Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, nearly losing hope until Frank Gallows shows up to fix his mistake."--Dust cover.
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      c2006., Image Comics Call No: GN Iron    Availability:1 of 1     At Location(s) Summary Note: Outlaw Preston Struck becomes a reluctant hero when a gang of robots invades the Old West town of Twain Harte intending to rid it of humans and take over. Presented in graphic novel form.