Search Results: Returned 13 Results, Displaying Titles 1 - 13
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-- Cards with teeth2003., Viz Call No: 741.5 952 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Series Title: Shonen Jump graphic novelSummary Note: Seto Kaiba plots to steal a valuable collectible card from Yugi's grandfather.
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-- Capsule monster chess2003., Viz Call No: 741.5 952 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Series Title: Shonen Jump graphic novelSummary Note: A graphic novel featuring high school student Yugi as he undergoes a series of tests to prove the strength of his powers.
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-- Kaiba's revenge2004., Viz Call No: 741.5 952 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Series Title: Shonen Jump graphic novelSummary Note: A graphic novel featuring high school student Yugi as he undergoes a series of tests to prove the strength of his powers.
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-- Heart of the cards2004., Viz Call No: 741.5 952 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Series Title: Shonen Jump graphic novelSummary Note: A graphic novel featuring high school student Yugi as he undergoes a series of tests to prove the strength of his powers.
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-- Duelist Kingdom[2005], Adolescent, Viz Call No: Graphic novel Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Summary Note: Maximillion Pegasus, the super-rich American who designed the Duel Monsters game, forces Yugi to compete in a tournament on Duelist Kingdom; however, Yugi's grandfather's fate is at stake and Yugi hopes to win against the power of the Millenium Eye.
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-- Yu Gi Oh[2003], Adolescent, Shonen Jump Graphic Novel/Viz Call No: GN Yu-Gi-Oh Vol. 1 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Summary Note: When Yugi solves the Millenium Puzzle, he is possessed by the spirit of an ancient Egyptian gambler, who sides with Yugi when he challenges evil-doers to play the Shadow Games.
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-- Yu Gi Oh[2003], Adolescent, Shonen Jump Graphic Novel/Viz Call No: GN Yu-Gi-Oh Vol. 2 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Summary Note: When Seto Kaiba discovers that Yugi's granfather owns the rare "Blue-Eyes White Dragon" card, he will stop at nothing to get it. Then Shadi, the mystical Keeper of the Millennium Items, puts Yugi to the test to see who is the true King of Games.
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-- Yu Gi Oh[2003], Adolescent, Shonen Jump Graphic Novel/Viz Call No: GN Yu-Gi-Oh Vol. 3 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Summary Note: Contains several "Shonen Jump" adventures, including a showdown between Yugi and the Egyptian mystic Shadi, which decides the life or death of Yugi's best friends.
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-- Yu Gi Oh[2004], Adolescent, Shonen Jump Graphic Novel/Viz Call No: GN Yu-Gi-Oh Vol. 4 Edition: Shonen Jump Graphic Availability:1 of 1 At Location(s) Summary Note: Yugi, Jonouchi, Honda, and Anzu must survive Kaiba's "Theme Park of Death" designed to seek revenge on Yugi for beating him in a collectible card game.
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-- Yu Gi Oh[2004], Adolescent, Shonen Jump Graphic Novel/Viz Call No: GN Yu-Gi-Oh Vol. 5 Edition: Shonen Jump Graphic Availability:1 of 1 At Location(s) Summary Note: Yugi, having made it through the theme park of death devised by Kaiba, now must enter a rematch with the revenge-minded Kaiba, pitting his skills and hand-me-down deck against the evil genius who has spent millions developing his deck.
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-- Yu Gi Oh[2004], Adolescent, Shonen Jump Graphic Novel/Viz Call No: GN Yu-Gi-Oh Vol. 6 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Summary Note: Yugi faces stronger opponents in even stranger games. Monster Fight takes on a whole new meaning when Yugi put his soul in the figure. Then, a classmate challenges him to Dragon Cards, a magical card game.
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-- Yu Gi Oh[2004], Adolescent, Viz/Shonen Jump Graphic Novel Call No: GN Yu-Gi-Oh Vol. 7 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Summary Note: Yugi and his friends join the "Monster World" role-playing game only to realize the Dark Master Zorc wants to imprison their souls inside a collection of miniatures.
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-- Yu Gi Oh.[2003], Adolescent, Shonen Jump Graphic Novel/Viz Call No: 741.5 952 Edition: Shonen Jump graphic Availability:1 of 1 At Location(s) Summary Note: When Yugi solves the Millenium Puzzle, he is possessed by the spirit of an ancient Egyptian gambler, who sides with Yugi when he challenges evil-doers to play the Shadow Games.