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    Search Results: Returned 35 Results, Displaying Titles 1 - 20
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      [2021]., Pre-adolescent, Graphic Universe Call No: GN 741.5 STE    Availability:1 of 1     At Location(s) Summary Note: Artie Irvin is thrilled to discover she comes from a line of werewolves, but as she dives into her family history and figures out her new abilities, vampires wait in the shadows.
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      2020., Juvenile, Viking Call No: Fic   Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: Since his father's death, Ever Barnes has secretly been in charge of an amazing mechanical building but now, ruffians are after him and his new friend Hannah, the building owner's spunky daughter.
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      2020., Pre-adolescent, Viking, an imprint of Penguin Random House LLC Call No: GN 741.5 Ying    Availability:1 of 1     At Location(s) Summary Note: Since his father's death, Ever Barnes has secretly been in charge of an amazing mechanical building but now, ruffians are after him and his new friend Hannah, the building owner's spunky daughter.
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      2020., Juvenile, Viking Call No: GN YIN    Availability:2 of 2     At Location(s) Summary Note: Since his father's death, Ever Barnes has secretly been in charge of an amazing mechanical building but now, ruffians are after him and his new friend Hannah, the building owner's spunky daughter.
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      [2021]., Adolescent, The MIT Press ; Einhorn's Epic Productions Call No: GN HAR    Availability:1 of 1     At Location(s) Summary Note: "An action-adventure original graphic novel, following a team of young women recruited by an elite secret society--originally founded by Marie Curie--with the mission of supporting the most brilliant female scientists in the world. The heroines of the Curie Society use their smarts, gumption, and cutting-edge technology to protect the world from rogue scientists with nefarious plans. Follow recruits Simone, Taj, and Maya as they decipher secret codes, clone extinct animals, develop autonomous robots, and go on high-stakes missions."--Provided by publisher.
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      2008., Juvenile, Graphix Call No: 741.5 Graphic Novel CAMMUSO   Edition: 1st ed.    Availability:1 of 1     At Location(s) Series Title: Knights of the lunch table   Volume: 1Summary Note: Artie King opens a mysterious locker at Camelot Middle School and ends up in a dodgeball game with the school bullies.
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      -- Spring
      c2007., Juvenile, HarperTeen Call No: GN Miki vol.1   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: In Miki's final year of high school, she meets new student Hiro and falls for him. Miki doesn't realize that Hiro has a dangerous secret.
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      -- OK witch
      2019., Juvenile, ALADDIN Call No: GN STE   Edition: First Aladdin edition.    Availability:2 of 2     At Location(s) Summary Note: "Thirteen-year-old Moth Hush loves all things witchy. But she's about to discover that witches aren't just the stuff of movies, books, and spooky stories. When some eighth-grade bullies try to ruin her Halloween, something really strange happens. It turns out that Founder's Bluff, Massachusetts, has a centuries-old history of witch drama. And, surprise: Moth's family is at the center of it all! When Moth's new powers show up, things get totally out-of-control. She meets a talking cat, falls into an enchanted diary, and unlocks a hidden witch world. Secrets surface from generations past as Moth unravels the complicated legacy at the heart of her town, her family, and herself."--Provided by publisher.
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      c2005., Juvenile, Hyperion Books for Children Call No: GR 741.5 POWER   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: Five ordinary friends, Will, Irma, Taranee, Cornelia, and Hay Lin, learn they are destined for great things when they are chosen to be Guardians of the Veil, with the help of their newly discovered powers. Presented in graphic novel form.