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    Search Results: Returned 53 Results, Displaying Titles 1 - 20
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      [2021]., Adolescent, The MIT Press ; Einhorn's Epic Productions Call No: GN HAR    Availability:1 of 1     At Location(s) Summary Note: "An action-adventure original graphic novel, following a team of young women recruited by an elite secret society--originally founded by Marie Curie--with the mission of supporting the most brilliant female scientists in the world. The heroines of the Curie Society use their smarts, gumption, and cutting-edge technology to protect the world from rogue scientists with nefarious plans. Follow recruits Simone, Taj, and Maya as they decipher secret codes, clone extinct animals, develop autonomous robots, and go on high-stakes missions."--Provided by publisher.
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      2016., Adolescent, Abrams ComicArts Call No: GN TUR Ott    Availability:2 of 2     At Location(s) Summary Note: Alan Turing, the brilliant mathematician who cracked the German Enigma code, enabled a group of British code breakers to shorten World War II by years. That alone would be enough to secure Turing's place in history, but his genius did not stop there. He launched modern computer science through his creation of the universal Turing machine and the Imitation Game, an artificial-intelligence test that is still in use today.
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      c2008., Juvenile, Stone Arch Books Call No: GR 741.5 DAVIS    Availability:1 of 1     At Location(s) Summary Note: Contains a graphic novel based on H.G. Wells' "The Invisible Man" in which a stranger walks through a small English town covered with bandages all over his body. When several villagers try to uncover him, they discover he is really invisible.
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      c2008., Pre-adolescent, Papercutz Call No: 741.5 Graphic Novel GEARY    Availability:1 of 1     At Location(s) Series Title: Classics illustrated   Volume: #2Summary Note: A graphic adaptation of the tale of a scientist who discovers how to make his body become invisible, but, when he can't make himself visible again, becomes violently insane.