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    Search Results: Returned 15 Results, Displaying Titles 1 - 15
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      Ã2015, Pre-adolescent, Scholastic Inc. Call No: 741.5 94    Availability:1 of 1     At Location(s) Summary Note: The Bad Guys, Mr. Wolf, Mr. Shark, Mr. Snake, and Mr. Piranha, want to be heroes, and they decide that the way to do it is free the 200 dogs in the city dog pound--but their plan soon goes awry.
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      Ã2015., Pre-adolescent, Scholastic Inc. Call No: GN Bla   Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: The Bad Guys, Mr. Wolf, Mr. Shark, Mr. Snake, and Mr. Piranha, want to be heroes, and they decide that the way to do it is free the 200 dogs in the city dog pound--but their plan soon goes awry.
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      -- Bad Guys in alien versus Bad Guys
      Ã2017., Pre-adolescent, Scholastic Inc. Call No: GN Bla   Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: "The Bad Guys are vanishing! A creature with tons of teeth and way too many butts is stealing them, one by one. Is this the end for the Bad Guys?"--Provided by publisher.
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      -- Intergalactic gas
      Ã2017., Pre-adolescent, Scholastic Inc. Call No: GN Bla   Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: "The bad news? The world is ending. The good news? The Bad Guys are back to save it! Sure, they might have to 'borrow' a rocket. And there might be something nasty in one of the spacesuits. And Mr. Piranha miiiight have eaten too many bean burritos. Surviving this mission may only be one small step for man, but it's one giant leap for the Bad Guys"--Back cover.
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      -- Mission unpluckable
      Ã2015., Pre-adolescent, Scholastic Inc. Call No: GN Bla   Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: Still yearning to be seen as heroes, Wolf, Shark, Snake, and Piranha set out to rescue ten thousand chickens from a high-tech cage farm--but one unexpected problem is Mr. Snake himself, also known as "The Chicken Swallower."
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      -- Superbad
      2018., Pre-adolescent, Scholastic Inc. Call No: GN Bla   Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: "The Bad Guys have strangely acquired superpowers! But their powers might be, well, defective. They can only do things like blow their own pants off in public. Not exactly what you'd call hero-caliber skills. Defective or not, the Bad Guys have a job to do. With Dr. Marmalade ready to destroy the world, Mr. Wolf, Mr. Snake, Mr. Piranha, and Mr. Shark finally have their chance to be (super)heroes! And this time, they may just get some help"--Amazon.
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      -- Furball strikes back
      [2016]., Pre-adolescent, Scholastic Inc. Call No: GN Bla   Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: "Mr. Wolf and his bad buddies have messed with the wrong guinea pig--one who is secretly an evil mad scientist. And the nasty little furball wants revenge!"--Back cover.
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      [2021]., Juvenile, Harper Alley Call No: GN Fgt   Edition: [First edition.].    Availability:1 of 1     At Location(s) Summary Note: "The FGTeeV family gamers really, really love games! But for Duddy, one game is by far the best: The Super Realistic (And Totally Not Made-Up) Zombie Battles from the War of 1812. Even though in Duddy's opinion the newest version doesn't stand up to the classic, it doesn't mean that he can't quickly rack up all the power-ups, bonuses, and achievements to show the kids-Lexi, Mike, Chase, and Shawn-how it's done. Until the game freezes, that is! The family heads to the Shady Acres Mall to fix their console, but while at the game store, one wrong click causes the characters from the Zombie Battles game to explode into the real world . . . Now Duddy, Moomy, Lexi, Mike, Chase, and Shawn have to fight their own avatars in order to save the world-but will they be able to stop an army of video game villains before the bad guys level up? . . . " -- Adapted from jacket.
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      [2023]., Adolescent, Clarion Books, HarperAlley, imprints of HarperCollinsPublishers Call No: GN 940.53 BRO   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: In the tightening grip of Hitler's power, towns, cities, and ghettoes were emptied of Jews. Unless they could escape, Jewish children would not be spared their deadly fate in the Holocaust, a tragedy of unfathomable depth. Only 11% of the Jewish children living in Europe before 1939 survived the Second World War. Run and Hide tells the stories of these children, forced to leave their homes and families, as they escaped certain horror. Some children flee to England by train. Others are hidden from Nazis, sometimes in plain sight. Some are secreted away in attics and farmhouses. Still others make miraculous escapes, cresting over the snow-covered Pyrenees mountains to safety.
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      2023., First Second Call No: GN FAR   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: It's hard enough being a kid without being teased for a funny sounding name or wearing a hijab. It's even harder when you're constantly fighting your sibling--and Zara and Zeeshan really can't stand each other. During a family trip to Florida, when the bickering, shoving, and insults reach new heights of chaos, their parents sentence them to the worst possible fate--each other's company! But when the twins find an ailing turtle, it presents a rare opportunity for teamwork--if the two can put their differences aside at last.
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      2023., First Second Call No: [Fic]   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: It's hard enough being a kid without being teased for a funny sounding name or wearing a hijab. It's even harder when you're constantly fighting your sibling--and Zara and Zeeshan really can't stand each other. During a family trip to Florida, when the bickering, shoving, and insults reach new heights of chaos, their parents sentence them to the worst possible fate--each other's company! But when the twins find an ailing turtle, it presents a rare opportunity for teamwork--if the two can put their differences aside at last.
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      2018, 1993., Juvenile, VIZ Media, LLC Call No: Graphic Novel MARIO    Availability:1 of 1     At Location(s) Summary Note: "'Super Mario Adventures,' inspired by the ... Super Mario video game franchise, is a collection of comics that originally ran in Nintendo Power magazine. The peril-plagued Princess Toadstool is kidnapped by the diabolical deadbeat Bowser, but super plumbers Mario and Luigi hatch a plan with their new friend Yoshi to rescue her. Are the Super Mario Bros.' plans a pipe dream? Can they stop the Koopa King before he forces the Princess to be his bride?!"--Back cover.
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      [2021]., Adolescent, DC Comics Call No: GN-SUPERHERO WHI    Availability:1 of 1     At Location(s) Summary Note: Sixteen-year-old Willow Zimmerman reconnects with estranged family friend and real estate tycoon E. Nigma, but after he helps her earn enough for medical treatments for her mom she is attacked by the monstrous Killer Croc and upon waking after the fight she gains powers and insight she will need to make the right choices.