Refine Your Search
Limit Search Result
Collection
  • (5)
  • (2)
  • (1)
  •  
Subject
  • (2)
  • (1)
  • (5)
  • (10)
  •  
Author
  • (6)
  • (5)
  • (7)
  • (4)
  •  
Series
  • (1)
  • (3)
  •  
Publication Date
Target Audience
  • (7)
  •  
Accelerated Reader
Type of Material
  • (5)
  •  
Lexile
Book Adventure
Fountas And Pinnell
Reading Count
Location
  • (5)
  • (2)
  • (1)
  •  
Language
Library
  • (5)
  • (3)
  • (2)
  • (1)
  •  
Availability
Genre
    Search Results: Returned 11 Results, Displaying Titles 1 - 11
    • share link
      -- Descent of the Go master
      2004., Juvenile, Viz/Shonen Jump Graphic Novel Call No: GR 741.5 HOTTA   Edition: Shonen Jump Graphic Novel ed.    Availability:1 of 1     At Location(s) Summary Note: Hikaru Shindo, an ordinary sixth-grader in Japan, finds an old Go board in his grandfather's attic that holds the ghost of Fujiwara-no-Sai, an ancient Go master who once taught the game to the Emperor of Japan, and somehow Sai becomes part of Hikaru's consciousness, making them an unstoppable Go-playing team.
    • share link
      -- Preliminary scrimmage
      2005., Juvenile, Viz Call No: GR 741.5 HOTTA   Edition: Shonen Jump graphic novel ed.    Availability:1 of 1     At Location(s) Summary Note: Akira proves his worth to his jealous Kaio Middle School classmates with the help of upperclassman Yuri Hidaka, and, struggling to find a third teammate over at Haze, Hikaru considers recruiting swindler Yuki Mitani.
    • share link
      -- Don't get fooled again
      [2004], Viz/Shonen Jump Graphic Novel Call No: GN One Vol. 3   Edition: Shonen Jump Graphic    Availability:1 of 1     At Location(s) Summary Note: Monkey D. Luffy sets out to defeat dangerous pirate lord Buggy the Clown, battle allegedly notorious pirate captain Usopp, and find a map to the Grand Line sea route in his quest to become King of the Pirates.