Search Results: Returned 3 Results, Displaying Titles 1 - 3
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2016., Adolescent, Hyperion Call No: SCI-FI F MCG Edition: First edition. Availability:1 of 1 At Location(s)Click here to watch Summary Note: Seventeen-year-old Aaron O'Faolain wants to stop using the augmented reality game "FUN." But first, he has to complete his application for termination. Doing so requires him to face his past and present head on. Doing so may lead him to a buried treasure as he struggles with love, loss, and everything in between.
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[2021]., Adolescent, Clarion Books, Houghton Mifflin Harcourt Call No: SCI-FI F MCG Availability:1 of 1 At Location(s) Summary Note: "High school senior Rainbow is trapped with three other teens in a game-like world that may or may not be real. Together, they must complete quests and gain experience in order to access their own forgotten memories, decode what has happened to them, and find a portal home. As Rainbow's memories slowly return, the story of a lonely teen facing senior year as the new kid in a small town emerges. Surreal, absurdist humor balances sensitively handled themes of suicide, depression, and the search for identity in an unpredictable and ultimately hopeful page-turner that's perfect for fans of Shaun David Hutchinson, Adam Silvera, and Libba Bray's Going Bovine"--From the publisher's web site.
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[2021]., Adolescent, Clarion Books/Houghton Mifflin Harcourt Call No: Fantasy Fic McGinty Availability:1 of 1 At Location(s)Click here to view Summary Note: Rainbow, Chad01, Lark, and Owlsy are stuck in a video game where they must solve seemingly unending puzzles and quests in order to recover memories of who they are and where they come from, with the eventual hope that they will open up portals to their homes.