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c2022., Primary, GARETH STEVENS PUBLISHING Call No: 005.101 5113 Availability:1 of 1 At Location(s) Summary Note: Logic helps a computer to "think," but it's the computer programmer who places logic in their coding to make a program run properly. In this excellent introduction to computer logic, promising programmers are presented with the basics of logic design, such as true and false statements, if and then conditionals, and more. The concepts of logic gates and mathematical symbols in coding are also introduced cleverly with clear, at-level language and colorful images to help readers understand in a visual way. Finally, they'll read about how logic--and coding--accomplishes fascinating tasks, such as running their favorite video games.
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2015., Juvenile, Windmill Books Call No: 793.73 Availability:1 of 1 At Location(s) Summary Note: "Readers test their logic skills through a series of fun exercises designed to give the brain a workout! Word problems and problems depicted through pictures present different kinds of logic puzzles that utilize different sets of important skills. In addition to basic logic, these problems also help readers develop their math skills through puzzles involving addition, multiplication, and time. Colorful illustrations make each logic puzzle fun to solve, and an answer key is provided for readers to determine how successful they were at finding their own solutions"--Provided by the publisher.
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1994., Putnam New Media Call No: CD-ROM 513 ANN Availability:1 of 1 At Location(s) Summary Note: Math and logic games, including visual spatial relationships, comparisons, equivalences, amd more.
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c2011., Juvenile, Norwood House Press Call No: 531 .14 Availability:1 of 1 At Location(s) Series Title: Iscience readers. ASummary Note: This book describes how we use balance and motion every day and explains how gravity has an effect on everything on Earth. An activity based on real world situations challenges readers to apply what they've learned in order to solve a puzzle.
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Call No: 160 SOR Availability:1 of 1 At Location(s) Summary Note: A Cabinet of Philosophical Curiosities is a colorful collection of puzzles and paradoxes, both historical and contemporary, by philosopher Roy Sorensen. Taking inspiration from Ian Stewart's Professor Stewart's Cabinet of Mathematical Curiosities, which assembled interesting "maths" from outside the classroom into a miscellany of marvels, these puzzles are ready to be enjoyed independently but gain mutual support when read in clusters. The volume ranges from simple examples to anomalous anomalies, considers data that seems to confirm a generalization while lowering its probability, and argues that we are doomed to believe infinitely many contradictions-and that the pain of contradictions can be profoundly stimulating. Inside this book you will learn of John Eck, who debated Luther in 1519. He devised a sequence of contracts that sidestepped usury laws, and German bankers made a fortune from this Triple Contract. Sorensen also recounts how Voltaire set himself up for life by exploiting a fallacy in the construction of a Parisian lottery. There is logic for altruists, too. You will discover how General Benjamin Butler used other-centric reasoning to protect runaway slaves. There are historical snapshots of logic in action, and the book contains tributes to Lewis Carroll, Arthur Prior, and Peter Geach. In addition to short essays, there are dialogues, cures and insults.
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By Benton, Jim[2021]., Pre-adolescent, HarperAlley, an imprint of HarperCollins Publishers Call No: 500 Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: "Jop and Blip follow their curiosity as they figure out the answers to life's most pressing questions, such as: Can you hear a penguin fart on Mars? What if you wanted a dragon sandwich? And Why do we need two ears?"--Jacket flap.
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By Wood, Kevinc2023., Pre-adolescent, GARETH STEVENS PUBLISHING Call No: 793.73 Availability:1 of 1 At Location(s) Summary Note: An unlocked door to a secret science lab would be hard for any student to ignore! But what if you snuck in—and the door locked behind you? In this book, readers need to solve puzzles and find codes throughout the pictures and text in order to escape! Science terms and concepts, such as animal classification, the human body, and the pH scale, are described as part of the story. The problem-solving and critical thinking readers use to puzzle through this book are important components of any STEAM subject.
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By Wood, Kevin2023., Juvenile, Gareth Stevens Publishing Call No: 793.73 Edition: North American edition. Availability:1 of 1 At Location(s)Click here to view Series Title: Escape! (Gareth Stevens Publishing)Summary Note: In this interactive book, readers must use their science skills to solve a series of ten puzzles in order to escape a science lab.
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By Wood, Alixc2023., Pre-adolescent, GARETH STEVENS PUBLISHING Call No: 793.73 Availability:1 of 1 At Location(s) Summary Note: On a class trip, you tour a real, working ship. But what if you got locked in—alone? In this book, readers use engineering knowledge they have and gain from the main text in order to solve a series of puzzles. Once solved, they can escape from the ship! Clues are found on every page, encouraging readers to read carefully and use their critical thinking skills to find and work out each one. Simple machines, engineering drawing, cogs, and more are part of the STEAM content of this book.
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2013, Specialized, NSTA Press, National Science Teachers Association Call No: 570 .71 Availability:1 of 1 At Location(s) Summary Note: Contains twenty open-ended mysteries focused on biological science, including botany, human physiology, zoology, and health.
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1998., Primary, Copper Beech Books Call No: 511.3 Kin Availability:1 of 1 At Location(s) Series Title: Math for funSummary Note: Activities, projects, and games introduce the concepts of logic, probability, graphic analysis, and problem solving.
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[2014]., The Experiment Call No: HI-INT 168 ALM Edition: Second edition. Availability:1 of 1 At Location(s) Summary Note: Have you read (or stumbled into) one too many irrational online debates? Ali Almossawi certainly had, so he wrote An Illustrated Book of Bad Arguments! This handy guide is here to bring the internet age a much-needed dose of old-school logic (really old-school, a la Aristotle). Here are cogent explanations of the straw man fallacy, the slippery slope argument, the ad hominem attack, and other common attempts at reasoning that actually fall shortplus a beautifully drawn menagerie of animals who (adorably) commit every logical faux pas. Rabbit thinks a strange light in the sky must be a UFO because no one can prove otherwise (the appeal to ignorance). And Lion doesnt believe that gas emissions harm the planet because, if that were true, he wouldnt like the result (the argument from consequences). Once you learn to recognize these abuses of reason, they start to crop up everywhere from congressional debate to YouTube commentswhich makes this geek-chic book a must for anyone in the habit of holding opinions.
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[2016]., Tangible Play Call No: MS MAKERSPACE Availability:1 of 1 At Location(s) Summary Note: Coding teaches logic skills and problem solving.
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[2016]., Tangible Play Call No: MS MAKERSPACE Availability:1 of 1 At Location(s) Summary Note: Coding teaches logic skills and problem solving. In Coding Duo, Awbie and Mo work together to overcome brain stretching challenges.
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[2016]., Tangible Play Call No: MS MAKERSPACE Availability:1 of 1 At Location(s) Summary Note: Coding teaches logic skills and problem solving.
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2003., Juvenile, Tricycle Press Call No: 513.2 Availability:1 of 1 At Location(s) Summary Note: This book explains how in the language of mathematics, fractions, decimals and percents are three different ways of describing the same parts of things.
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-- Get with the program.2015., Primary, First Second Call No: 741.5 Edition: First edition. Genre: Graphic novels, Graphic novels Availability:1 of 1 At Location(s) Summary Note: Hopper and her new friend Eni look to learn the mysteries surrounding Stately Academy.
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2015., Juvenile, First Second Books Call No: GR 741.5 YANG Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: "Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!" --
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-- Sleuth and solve.[2020]., Juvenile, Chronicle Books LLC Call No: 793.73 Edition: [Chronicle Books edition]. Availability:1 of 1 At Location(s) Summary Note: "A series of mind-bending mini-mysteries across eras and civilizations, from the Middle Ages to the Renaissance to the French Revolution and beyond!"--