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    Search Results: Returned 10 Results, Displaying Titles 1 - 10
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      2015., Juvenile, Windmill Books Call No: 793.73    Availability:1 of 1     At Location(s) Summary Note: "Readers test their logic skills through a series of fun exercises designed to give the brain a workout! Word problems and problems depicted through pictures present different kinds of logic puzzles that utilize different sets of important skills. In addition to basic logic, these problems also help readers develop their math skills through puzzles involving addition, multiplication, and time. Colorful illustrations make each logic puzzle fun to solve, and an answer key is provided for readers to determine how successful they were at finding their own solutions"--Provided by the publisher.
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      c2023., Pre-adolescent, GARETH STEVENS PUBLISHING Call No: 793.73    Availability:1 of 1     At Location(s) Summary Note: An unlocked door to a secret science lab would be hard for any student to ignore! But what if you snuck in—and the door locked behind you? In this book, readers need to solve puzzles and find codes throughout the pictures and text in order to escape! Science terms and concepts, such as animal classification, the human body, and the pH scale, are described as part of the story. The problem-solving and critical thinking readers use to puzzle through this book are important components of any STEAM subject.
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      c2023., Pre-adolescent, GARETH STEVENS PUBLISHING Call No: 793.73    Availability:1 of 1     At Location(s) Summary Note: On a class trip, you tour a real, working ship. But what if you got locked in—alone? In this book, readers use engineering knowledge they have and gain from the main text in order to solve a series of puzzles. Once solved, they can escape from the ship! Clues are found on every page, encouraging readers to read carefully and use their critical thinking skills to find and work out each one. Simple machines, engineering drawing, cogs, and more are part of the STEAM content of this book.
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      2015., Juvenile, First Second Books Call No: GR 741.5 YANG   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!" --