Search Results: Returned 5 Results, Displaying Titles 1 - 5
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2008., Pre-adolescent, Scholastic Call No: FIC CAM Availability:2 of 2 At Location(s) Series Title: Knights of the lunch table Volume: bk. 1Summary Note: Artie King is able to open an old locker that no one else at Camelot Middle School can, which makes the school bully jealous, so he challenges Artie and his buddies to a game of do-or-die dodgeball. In comic book format.
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c2011., Graphix Call No: FIC CAM Edition: 1st ed. Availability:2 of 2 At Location(s) Series Title: Knights of the lunch table Volume: bk. 3Summary Note: A battle is looming at Camelot Middle School--a battle of the bands, that is! Artie, Wayne, and Percy enter the talent show seeking fame and fortune. But only one of them plays an instrument: Percy. And he plays the tuba. Their only hope of winning is finding the long-lost "Singing Sword," the fabled instrument of awesome power.
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2008., Juvenile, Graphix Call No: 741.5 Graphic Novel CAMMUSO Edition: 1st ed. Availability:1 of 1 At Location(s) Series Title: Knights of the lunch table Volume: 1Summary Note: Artie King opens a mysterious locker at Camelot Middle School and ends up in a dodgeball game with the school bullies.
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-- Dodge ball chronicles.2008., Juvenile, Graphix Call No: SPO FIC CAM Edition: 1st ed. Availability:1 of 1 At Location(s) Series Title: Knights of the lunch table Volume: 1.Summary Note: Arnie opens a mysterious locker at Camelot Middle School and ends up in a dodgeball game with the school bullies.
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2009., Pre-adolescent, Graphix Call No: 741.5 Graphic Novel CAMMUSO Edition: 1st ed. Availability:1 of 1 At Location(s) Series Title: Knights of the lunch table Volume: Bk. 2Summary Note: Artie King and his pals Percy and Wayne have big plans to build a remote-controlled dragon and enter a dueling robot tournament, but when Joe and his Horde steal their design, the Knights turn to Evo, a mysterious techno whiz kid, for help. Book #2.