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    Search Results: Returned 98 Results, Displaying Titles 1 - 20
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      -- Twenty thousand baseball cards under the sea
      1991., Juvenile, Random House Call No: ALIENS AND MONSTERS BUL    Availability:1 of 1     At Location(s) Series Title: Step into reading.Summary Note: Roger's friend Kenneth uses an unusual sea vehicle of his own design to take them to an underwater cave, where a cache of old loot gathered by the mermaids turns out to contain a lot of very valuable old baseball cards.
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      c2008., Pre-adolescent, Hyperion Books for Children Call No: Adventure FIC COLFER   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: In the late nineteenth century, when Conor Broekhart discovers a conspiracy to overthrow the king, he is branded a traitor, imprisoned, and forced to mine for diamonds under brutal conditions while he plans a daring escape from Little Saltee prison by way of a flying machine that he must design, build, and, hardest of all, trust to carry him to safety.
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      c2008., Hyperion Books for Children Call No: SCI-FI F COL   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: In the late nineteenth century, when Conor Broekhart discovers a conspiracy to overthrow the king, he is branded a traitor, imprisoned, and forced to mine for diamonds under brutal conditions while he plans a daring escape from Little Saltee prison by way of a flying machine that he must design, build, and, hardest of all, trust to carry him to safety.
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      2008., Pre-adolescent, Hyperion Books for Children Call No: FANTASY FIC COL   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: In the late nineteenth century, when Conor Broekhart discovers a conspiracy to overthrow the king, he is branded a traitor, imprisoned, and forced to mine for diamonds under brutal conditions while he plans a daring escape from Little Saltee prison by way of a flying machine that he must design, build, and, hardest of all, trust to carry him to safety.
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      c2008, Pre-adolescent, Hyperion Books for Children Call No: [Fic]   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: In the late nineteenth century, when Conor Broekhart discovers a conspiracy to overthrow the king, he is branded a traitor, imprisoned, and forced to mine for diamonds under brutal conditions while he plans a daring escape from Little Saltee prison by way of a flying machine that he must design, build, and, hardest of all, trust to carry him to safety.
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      c2008., Pre-adolescent, Hyperion Books for Children Call No: [Fic]   Edition: 1st ed.    Availability:1 of 1     At Location(s)View cover image provided by Mackin Summary Note: In the 1890s on an island off the Irish coast, Conor Broekhart is falsely imprisoned and passes the solitary months by scratching designs of flying machines into the walls, including one for a glider with which he dreams of escape.
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      c2008., Pre-adolescent, Hyperion Books for Children Call No: Sci Fi Fic Colfer   Edition: 1st ed.    Genre: Science Fiction Availability:1 of 1     At Location(s) Summary Note: In the late nineteenth century, when Conor Broekhart discovers a conspiracy to overthrow the king, he is branded a traitor, imprisoned, and forced to mine for diamonds under brutal conditions while he plans a daring escape from Little Saltee prison by way of a flying machine that he must design, build, and, hardest of all, trust to carry him to safety.
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      2008., Pre-adolescent, Hyperion Books for Children Call No: FIC COLFER   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: In the late nineteenth century, when Conor Broekhart discovers a conspiracy to overthrow the king, he is branded a traitor, imprisoned, and forced to mine for diamonds under brutal conditions while he plans a daring escape from Little Saltee prison by way of a flying machine that he must design, build, and, hardest of all, trust to carry him to safety.
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      -- Air man
      c2008., Hyperion Books for Children Call No: [Fic]   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: In the 1890s on an island off the Irish coast, Conor Broekhart is falsely imprisoned and passes the solitary months by scratching designs of flying machines into the walls, including one for a glider with which he dreams of escape.
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      1994, c1992., Juvenile, Henry Holt Call No: [Fic]   Edition: 1st pbk. ed.    Availability:1 of 1     At Location(s) Summary Note: Ten-year-old Maxine is determined to become a famous inventor so she can take care of her younger brother's heart condition, and she convinces a troubled classmate to help her.
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      2008., Pre-adolescent, Eerdmans Books for Young Readers Call No: FIC CAR   Edition: Pbk. ed.    Availability:1 of 1     At Location(s) Summary Note: During the Revolutionary War, fourteen-year-old Nathan joins forces with his older cousin, the inventor David Bushnell, to secretly build the first submarine used in naval warfare.
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      2013., Preschool, Little, Brown and Company Call No: E GAL   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: All his life, Dawson has been inventing things, repairing toys in unusual ways, and helping clean up his neighborhood by reusing discarded objects, but when his Vacu-Maniac malfunctions it is his friend Mooey whose brainpower saves the day.
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      2008, Preschool, Candlewick Press Call No: [E]   Edition: 1st U.S. ed.    Availability:1 of 1     At Location(s) Summary Note: Baby Brains invents RoboMom to do all the household chores and give his tired parents a rest.
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      2008., Preschool, Candlewick Press Call No: [E]   Edition: 1st U.S. ed.    Availability:1 of 1     At Location(s) Summary Note: Baby Brains invents RoboMom to do all the household chores and give his tired parents a rest.
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      2011., Pre-adolescent, Aladdin Call No: [Fic]   Edition: 1st Aladdin hardcov    Availability:1 of 1     At Location(s) Series Title: Doctor Proctor's fart powder.Summary Note: A mysterious postcard leads Lisa and Nilly from Oslo to Paris in search of Doctor Proctor but, once there, all they find of their missing friend is a time-traveling bathtub powered by a special soap and several sinister individuals determined to do all they can to locate the eccentric inventor.
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      2018., Pre-adolescent, First Second Call No: GN Sun   Edition: First edition.    Genre: Graphic novels Availability:1 of 1     At Location(s) Summary Note: Beryl lives in a world full of toys. But these aren't your ordinary toys--they're mechanical marvels that almost seem alive! And at the slightest touch, these toys catalyze; that is, they merge with their owner and give them special abilities. But not Beryl. She's a Neon Knight, and Neon Knights can't catalyze. Beryl does have a special ability that no one knows about--she's an inventor who can turn a broken toy into an amazing, new creation. When a powerful Oxygen Knight named Coro discovers Beryl's secret workshop, she wants in on the fun. But can a Neon Knight and an Oxygen Knight ever get along?
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      2018., Pre-adolescent, First Second Call No: [Fic]   Edition: First edition.    Genre: Graphic novels,  Graphic novels Availability:1 of 1     At Location(s) Summary Note: Beryl lives in a world full of toys. But these aren't your ordinary toys--they're mechanical marvels that almost seem alive! And at the slightest touch, these toys catalyze; that is, they merge with their owner and give them special abilities. But not Beryl. She's a Neon Knight, and Neon Knights can't catalyze. Beryl does have a special ability that no one knows about--she's an inventor who can turn a broken toy into an amazing, new creation. When a powerful Oxygen Knight named Coro discovers Beryl's secret workshop, she wants in on the fun. But can a Neon Knight and an Oxygen Knight ever get along?
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      2018., Pre-adolescent, First Second Call No: GR 741.5 SUN   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: Beryl lives in a world full of toys. But these aren't your ordinary toys--they're mechanical marvels that almost seem alive! And at the slightest touch, these toys catalyze; that is, they merge with their owner and give them special abilities. But not Beryl. She's a Neon Knight, and Neon Knights can't catalyze. Beryl does have a special ability that no one knows about--she's an inventor who can turn a broken toy into an amazing, new creation. When a powerful Oxygen Knight named Coro discovers Beryl's secret workshop, she wants in on the fun. But can a Neon Knight and an Oxygen Knight ever get along?