Search Results: Returned 11 Results, Displaying Titles 1 - 11
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c2006., Juvenile, Capstone Press Call No: GR B OLSON Availability:4 of 4 At Location(s) Summary Note: A graphic interpretation of the life of Benjamin Franklin. Documents his contributions to American history as a printer, postmaster, inventor, patriot, and statesman. Describes Franklin's discovery of electricity and inventions of the Franklin stove, armonica, lightning rod, and bifocals. Explains his role as a founding father of America who spoke against the Stamp Act in Great Britain, helped write the Declaration of Independence, and became an ambassador to France.
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2018., Pre-adolescent, First Second Call No: [Fic] Edition: First edition. Genre: Graphic novels, Graphic novels Availability:1 of 1 At Location(s) Summary Note: Beryl lives in a world full of toys. But these aren't your ordinary toys--they're mechanical marvels that almost seem alive! And at the slightest touch, these toys catalyze; that is, they merge with their owner and give them special abilities. But not Beryl. She's a Neon Knight, and Neon Knights can't catalyze. Beryl does have a special ability that no one knows about--she's an inventor who can turn a broken toy into an amazing, new creation. When a powerful Oxygen Knight named Coro discovers Beryl's secret workshop, she wants in on the fun. But can a Neon Knight and an Oxygen Knight ever get along?
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2022., Bold Type Books Call No: GN KUS Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: "A deep, nostalgic dive into the advent of gaming [that] . . . returns us to the emerging culture of Silicon Valley. At the center of this graphic history . . . is the epic feud that raged between Atari founder Nolan Bushnell and inventor Ralph Baer for the title of 'father of the video game.' While Baer, a Jewish immigrant whose family fled Germany for America, developed the first TV video-game console and ping-pong game in the 1960s, Bushnell, a self-taught whiz kid from Utah, put out Atari's pioneering table-tennis arcade game, Pong, in 1972. Thus, a prolonged battle began over who truly spearheaded the multibillion-dollar gaming industry, and around it a sweeping narrative about invention, inspiration, and the seeds of digital revolution"--Provided by publisher.
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-- Cotton ginc2007, Capstone Press Call No: 677 .2121 092 Availability:1 of 1 At Location(s) Series Title: Graphic library. Inventions and discoverySummary Note: Presents a brief biography of inventor Eli Whitney in graphic novel format, and examines the effects his cotton gin had on the economy of the South during the nineteenth century.
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c2011., Pre-adolescent, Campfire Call No: ART NF ARTISTS DA VINCI Availability:1 of 1 At Location(s) Series Title: Campfire graphic novels.Summary Note: A graphic novel biography of Renassance Italy's artist, scientist, and inventor Leonardo da Vinci, discussing his early years, life in various parts of Italy, his development as an artist, and his forays into science, architecture, and invention.
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-- Telegraphc2007, Capstone Press Call No: 621.383 092 Availability:1 of 1 At Location(s)Table of contents only Series Title: Graphic library. Inventions and discoverySummary Note: Presents a brief biography of inventor Samuel Morse in graphic novel format, and examines how he developed a working telegraph in 1844 that revolutionized the way people communicated.
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2009., Pre-adolescent, Bloomsbury Call No: GN 741.5 DAV Edition: 1st U.S. ed. Availability:1 of 1 At Location(s)Click here to watch Click here to view Summary Note: Eleven-year-old Julian Calendar thought changing schools would mean leaving his "nerdy" persona behind, but instead he forms an alliance with fellow inventors Greta and Ben and works with them to prevent an adult from using one of their gadgets for nefarious purposes.
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2009., Pre-adolescent, Bloomsbury Call No: GRAPHIC NOVELS Edition: 1st U.S. ed. Availability:1 of 1 At Location(s) Summary Note: Eleven-year-old Julian Calendar thought changing schools would mean leaving his "nerdy" persona behind, but instead he forms an alliance with fellow inventors Greta and Ben and works with them to prevent an adult from using one of their gadgets for nefarious purposes.
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-- Copycat crook2009., Bloomsbury Call No: [Fic] Edition: 1st U.S. ed. Availability:1 of 1 At Location(s) Summary Note: Eleven-year-old Julian Calendar thought changing schools would mean leaving his "nerdy" persona behind, but instead he forms an alliance with fellow inventors Greta and Ben and works with them to prevent an adult from using one of their gadgets for nefarious purposes.
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-- Lightbulbc2007., Juvenile, Capstone Press Call No: GR 621.3 WELVAERT Availability:1 of 1 At Location(s) Summary Note: In graphic novel format, tells the story of Thomas Edison's involvement in the development of the incandescent light bulb.
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-- Time machine[2014], Pre-adolescent, Stone Arch Books, a Capstone imprint Call No: GN 741.5 WELLS Availability:1 of 1 At Location(s) Summary Note: In this graphic retelling, a man invents a time machine and travels far into the future where he discovers the childlike Eloi and the Morlocks, who live underground.