Search Results: Returned 9 Results, Displaying Titles 1 - 9
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1994., Putnam New Media Call No: CD-ROM 513 ANN Availability:1 of 1 At Location(s) Summary Note: Math and logic games, including visual spatial relationships, comparisons, equivalences, amd more.
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2020., Rosen Young Adult Call No: 004 HAR Edition: First edition. Availability:1 of 1 At Location(s) Series Title: Makerspace careers.Summary Note: With accessible and practical tips, this volume explores how makerspaces and hackerspaces provide students with hands-on experience in coding and designing for interactive media to be prepared for these dream jobs of the future.
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p1995., Simon & Schuster Interactive Call No: CD-ROM 513.2 HOW Edition: Windows version 1.0 Availability:1 of 1 At Location(s) Summary Note: Teaches numbers, counting, sequencing, matching, reading, memory skills, & simple charting using interactive games, animations, sound effects, read-along, and bug tunes.
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[2016]., Specialized, EdTechTeam Press Call No: PROF 371.33 HIG HIG Availability:2 of 2 At Location(s) Summary Note: The authors "show you how to use some of today's best tools to spark students' curiosity and get them involved as creators - of content and learning - rather than simply consumers. If you have fully embraced the Digital Age, you'll glean exciting ideas for using HyperDocs - interactive digital lessons - to push to new levels of learning in your classroom. And if you don't consider yourself to be 'tech-savvy,' this guidebook and its templates will make creating and using HyperDocs easy. Here's what you'll find inside The HyperDoc Handbook: ideas and step-by-step instructions for how to create digital lessons, tips on apps that make your HyperDoc lessons rich and relevant, links and QR codes to lesson plans and templates that you can adapt for your students, a self-assessment rubric to evaluate your HyperDocs, [and] the confidence to create your first HyperDoc"-- Provided by publisher.
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By localc1999., Primary, Knowledge Adventure Call No: CDR 372 JUM Edition: Version 2.0.1. Summary Note: Multiformat disc for Windows and Macintosh.Teaches math, reading, language arts, and visual discrimination skills th.
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-- Encarta 97 encyclopedia1996., Microsoft Home Call No: CD-ROM 030 ENC Edition: Deluxe ed. Availability:1 of 1 At Location(s) Summary Note: A multimedia encyclopedia with more than 30,000 articles, plus: several hours of sound, including spoken language; illustrations; video clips and animations; maps; games.
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c1999., Pre-adolescent, Learning Co. Call No: CDR 978 ORE Edition: 4th ed. Series Title: Trail and adventure seriesSummary Note: Recreates an overland trail journey across the United States in the mid-1800s.
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[2016]., Juvenile, Tangible Play, Inc. Call No: MS MAKERSPACE Availability:2 of 2 At Location(s) Summary Note: The Osmo genius kit is an educational gaming system that works with your iPad and game apps to transform the physical space in front of the iPad into a digital game board. Games included are Tangram (500+ visual and spatial puzzles. Arrange puzzle pieces to build challenging shapes.), Words (Guess and spell hidden words with physical tiles.), Numbers (Explore and play with math in an open-ended environment.), Newton (60+ levels of creative engineering. Guide virtual balls with real-life objects.), and Masterpiece (Draw anything and everything, and develop creative confidence.).
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1996., Davidson Call No: CD-ROM Easy 421 SUP Edition: Windows 1.1/Macinto Availability:1 of 1 At Location(s) Summary Note: "An animated spelling bee that builds spelling skills and word power. Allows you to customize spelling lists"--container.