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    Search Results: Returned 17 Results, Displaying Titles 1 - 17
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      c2021., Primary, Cherry Lake Press Call No: 794.8 1513    Availability:1 of 1     At Location(s) Summary Note: Readers will learn how computer programming skills can be employed in Roblox Studio, the powerful tool that is used to create Roblox games.
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      -- Game on!
      [2015], Scholastic Call No: 794.8    Availability:1 of 1     At Location(s) Summary Note: "Whether you've picked up a pad for the first time or unlocked hundreds of Achievements, here's your ultimate guide to the year in gaming! Inside you will find gaming's greatest secrets, how to unlock trophies and achievements, facts and stats about the games you love, interviews with YouTubers, pro gamers, and developers."--Page 4 of cover.
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      -- Level thirteen.
      2019., Pre-adolescent, Scholastic Press Call No: Fic   Edition: First edition.    Availability:1 of 1     At Location(s)Download the OVERDRIVE eBook Summary Note: Dedicated slacker Cameron Boxer thinks he has found gamer heaven: playing video games online for an audience (and money); but the Positive Action Group (the club he created to keep his parents off his back) keeps getting in the way with meetings and fund-raisers for worthy causes, and his friends keep turning to him for plans and girlfriend advice, plus Elvis the beaver is back chewing on the back wall--and all Cameron wants to do is to conquer the infamous level 13.
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      -- Plants versus zombies
      2016., Juvenile, Dark Horse Books Call No: GN Plants   Edition: First edition.    Availability:1 of 1     At Location(s)Click here to view Summary Note: Nate and Patrice notice something strange happening to Neighborville, and they get a visit from their future selves who warn them of an evil plot that will destroy their town unless they can stop it.
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      -- Inside the video game industry.
      2008., CNBC Call No: DVD 338.47 Pla    Availability:1 of 1     At Location(s) Summary Note: "CNBC cameras capture a side of the video game industry most players never see, revealing the magic behind today's biggest selling games. With behind the scenes access at one of the world's largest video game publishers, CNBC explains how in just one year, Electronic Arts earned $3-billion. CNBC also reveals the ups-and-downs of the gaming industry, from athletes who give products unparalled publicity, to unimagined controversy that emerged as a result of violence depicted by realistic graphics. In an unexpected twist, CNBC shows how the "Make a Wish Foundation" helped one boy create a game that gives everyone a reason to smile. You will see how players are profiting and finding love by participating in virtual worlds. It's a new reality where virtually anything's possible." (from container)
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      c2020., Pre-adolescent, Kaleidoscope Call No: 794.8    Availability:1 of 1     At Location(s) Summary Note: Pikachu could be called the mascots of the Pokémon brand, as the short, yellow furballs are the most recognizable of hundreds of characters.
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      [2017]., Juvenile, Scholastic Scholastic Call No: GN REA    Availability:1 of 1     At Location(s) Series Title: Game on! (Scholastic)Summary Note: Provides guidance, tips, and tricks for such video games as Minecraft, Angry Birds, Animal Crossing, Crossy Road, Roblox, and Super Mario Run. These games will improve reaction speed, build problem-solving skills, develop imagination and creativity, and encourage teamwork. Many of them are even educational, too!
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      -- Nintendo
      2012., Juvenile, Rosen Central Call No: 338.7 617948    Availability:1 of 1     At Location(s) Series Title: The business of high techSummary Note: Chronicles the history of the Japanese company Nintendo and details its transformation into one of the largest developers of electronic entertainment in the world. Outlines the company's accomplishments and plans for the future and includes full-color photographs, a glossary, and further reading sources.
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      2020., General, Lucent Press Call No: 303.6 MAL   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports-competitive, organized gaming-are attracting loyal fans. This new competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games-either professionally or as a hobby-has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details of topics such as esports and live streaming. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games"--
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      2020., Juvenile, Lucent Press Call No: 794.8   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports-competitive, organized gaming-are attracting loyal fans. This new competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games-either professionally or as a hobby-has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details of topics such as esports and live streaming. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games"--