Search Results: Returned 5 Results, Displaying Titles 1 - 5
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[2021]., Juvenile, Harper Alley Call No: GN Fgt Edition: [First edition.]. Availability:1 of 1 At Location(s) Summary Note: "The FGTeeV family gamers really, really love games! But for Duddy, one game is by far the best: The Super Realistic (And Totally Not Made-Up) Zombie Battles from the War of 1812. Even though in Duddy's opinion the newest version doesn't stand up to the classic, it doesn't mean that he can't quickly rack up all the power-ups, bonuses, and achievements to show the kids-Lexi, Mike, Chase, and Shawn-how it's done. Until the game freezes, that is! The family heads to the Shady Acres Mall to fix their console, but while at the game store, one wrong click causes the characters from the Zombie Battles game to explode into the real world . . . Now Duddy, Moomy, Lexi, Mike, Chase, and Shawn have to fight their own avatars in order to save the world-but will they be able to stop an army of video game villains before the bad guys level up? . . . " -- Adapted from jacket.
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[2020]., Adolescent, J-Novel Club Call No: GN MY Availability:1 of 1 At Location(s) Summary Note: "After hitting her head on a rock, Katarina Claes regains the memories of her past life, and realizes that she's been reincarnated into the world the otome game she'd been playing. There's only one problem -- she's the villainess of the game, who has only bad endings! From practicing with the sword to crafting fake snakes, Katarina has done her best to prepare for all the possible Catastrophic Bad Ends. Now it's finally time for her to enroll in the Academy of Magic, where the story of the game begins. Unfortunately she only finds more trouble there, starting with meeting the one who may spell her doom -- heroine of the game! Join Katarina as she tries to avoid all the bad routes, only to end up getting entangled with them in ways she'd never imagined!"--Publisher's description.
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-- Sword art online.2016., Adolescent, Yen Press Call No: GN KAW Edition: First Yen Press edition. Availability:1 of 1 At Location(s) Series Title: Sword art online Volume: 4Summary Note: "While Nezha attempts to atone for his misdeeds by completing a quest to learn the Martial Arts skill, Asuna toils alongside him for her own reasons--and learns a troubling truth in the process. Meanwhile, Kirito's uneasy alliance with the other front-runners seems to be holding, but are they really ready to face Sword Art Online's second-floor boss? And if the Legend Braves are neither legendary nor brave, can Nezha still rise to the occasion and seize a hero's prize?" -- page [4] of cover.
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-- Sword art on-line.2017., Adolescent, Yen Press Call No: GN KAW Edition: First Yen Press edition. Availability:1 of 1 At Location(s) Series Title: Sword art online Volume: 5Summary Note: "It's time for the 'real' SAO--the third floor. Kirito and Asuna are hardly out the door when they stumble upon the start of the Elf War quest. When they decide to side with the elite dark elf Kizmel, they're set on a path that will push them harder than ever before. But together, nothing can stop them--right?"--Amazon.com.
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2021., Adolescent, Penguin Teen Call No: NL FANTASY F KIN Availability:1 of 1 At Location(s) Summary Note: "An indigenous teen girl is caught between two worlds both real and virtual in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual."--