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    Search Results: Returned 8 Results, Displaying Titles 1 - 8
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      [2024]., Pre-adolescent, Sourcebooks Young Readers Call No: MYSTERY F CUR    Availability:1 of 1     At Location(s) Summary Note: "Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad... until now. Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse. Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake"--
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      -- HashtagNoEscape
      Ã2020., Adolescent, Hyperion Call No: SCIENCE FICTION FIC MCN   Edition: 1st pbk. ed.    Availability:1 of 1     At Location(s) Summary Note: "When contestants in an escape room challenge start being killed, seventeen-year-old Persey must solve a series of bizarre and gruesome puzzles, riddles, and games to make it out alive"--OCLC.
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      2022., Pre-adolescent, Delacorte Press Call No: [Fic]   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: Ami Oswald and her four escape room challenge teammates realize the danger in the rooms is very real and they must solve the mysterious riddle the Host has given them before it is too late.
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      2022., Pre-adolescent, Delacorte Press Call No: ADVENTURE F EDG   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: Ami Oswald and her four escape room challenge teammates realize the danger in the rooms is very real and they must solve the mysterious riddle the Host has given them before it is too late.
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      [2022]., Pre-adolescent, Delacorte Press Call No: FIC EDGE   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: Ami Oswald and her four escape room challenge teammates realize the danger in the rooms is very real and they must solve the mysterious riddle the Host has given them before it is too late.
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      [2022]., General, Delacorte Press Call No: Adventure Fiction Edge   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "When Ami arrives at The Escape, a new, supposedly impossible-to-beat escape room, all she wants is an evening of adventure. But as soon as the game starts, Ami and her four teammates realize they may have gotten more than they bargained for. The only way they can get out is by solving the mysterious riddle The Escape's host has given them: Find the Answer, save the world. But the Answer could be anywhere, and in this game, a single mistake could be deadly. Because, as Ami quickly finds out, the danger in these rooms is very, very real"--Dust jacket.
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      [2021]., Adolescent, William Morrow, an imprint of HarperCollins Publishers Call No: SUPERNATURAL F MAT   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "A chilling and blisteringly relevant literary novel of social horror centered around a brutal killing that takes place in a full-contact haunted escape room--a provocative exploration of capitalism, hate politics, racial fetishism, and our obsession with fear as entertainment. On April 27, 1997, four contestants make it to the final cell of the Quigley House, a full-contact haunted escape room in Lincoln, Nebraska, made famous for its monstrosities, booby-traps, and ghoulishly costumed actors. If the group can endure these horrors without shouting the safe word, 'reprieve,' they'll win a substantial cash prize--a startling feat accomplished only by one other group in the house's long history. But before they can complete the challenge, a man breaks into the cell and kills one of the contestants. Those who were present on that fateful night lend their points of view: Kendra Brown, a teenager who's been uprooted from her childhood home after the sudden loss of her father; Leonard Grandton, a desperate and impressionable hotel manager caught in a series of toxic entanglements; and Jaidee Charoensuk, a gay international student who came to the United States in a besotted search for his former English teacher. As each character's journey unfurls and overlaps, deceits and misunderstandings fueled by obsession and prejudice are revealed--forcing all to reckon with the ways in which their beliefs and actions contributed to a horrifying catastrophe. A startlingly soulful exploration of complicity and masquerade, Reprieve combines the psychological tension of classic horror with searing social criticism, and seamlessly threads together trial transcripts, evidence descriptions, and deeply layered individual narratives to present a chilling portrait of this tangled American life"--Provided by the publisher.