Refine Your Search
Limit Search Result
Collection
  • (2)
  • (1)
  •  
Subject
  • (1)
  • (1)
  • (2)
  • (1)
  •  
Author
  • (1)
  • (1)
  • (2)
  • (1)
  •  
Series
  • (1)
  • (1)
  •  
Publication Date
Target Audience
  • (3)
  • (1)
  •  
Accelerated Reader
Type of Material
  • (3)
  • (1)
  •  
Lexile
Book Adventure
Fountas And Pinnell
Reading Count
Location
  • (2)
  • (1)
  • (1)
  • (1)
  •  
Language
  • (6)
  •  
Library
  • (2)
  • (2)
  • (1)
  • (1)
  •  
Availability
  • (6)
Genre
    Search Results: Returned 6 Results, Displaying Titles 1 - 6
    • share link
      2008., Rosen Pub. Call No: 794.8 SWAINE   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: This book reviews the history of video games and how to approach interactive gaming as a possible career with tips on defining objectives and setting goals.
    • share link
      -- Inside the video game industry.
      2008., CNBC Call No: DVD 338.47 Pla    Availability:1 of 1     At Location(s) Summary Note: "CNBC cameras capture a side of the video game industry most players never see, revealing the magic behind today's biggest selling games. With behind the scenes access at one of the world's largest video game publishers, CNBC explains how in just one year, Electronic Arts earned $3-billion. CNBC also reveals the ups-and-downs of the gaming industry, from athletes who give products unparalled publicity, to unimagined controversy that emerged as a result of violence depicted by realistic graphics. In an unexpected twist, CNBC shows how the "Make a Wish Foundation" helped one boy create a game that gives everyone a reason to smile. You will see how players are profiting and finding love by participating in virtual worlds. It's a new reality where virtually anything's possible." (from container)
    • share link
      -- Nintendo
      2012., Juvenile, Rosen Central Call No: 338.7 617948    Availability:1 of 1     At Location(s) Series Title: The business of high techSummary Note: Chronicles the history of the Japanese company Nintendo and details its transformation into one of the largest developers of electronic entertainment in the world. Outlines the company's accomplishments and plans for the future and includes full-color photographs, a glossary, and further reading sources.
    • share link
      2020., Juvenile, Lucent Press Call No: 794.8   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports-competitive, organized gaming-are attracting loyal fans. This new competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games-either professionally or as a hobby-has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details of topics such as esports and live streaming. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games"--
    • share link
      2020., General, Lucent Press Call No: 303.6 MAL   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports-competitive, organized gaming-are attracting loyal fans. This new competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games-either professionally or as a hobby-has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details of topics such as esports and live streaming. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games"--