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c2007., Del Rey/Ballantine Books Call No: GN Alive vol.1 Availability:1 of 1 At Location(s) Summary Note: A strange virus ravages the Earth that makes all of its victims commit suicide. A group of teens who survive the outbreak wonder why they are still alive.
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c2007., Del Rey/Ballantine Books Call No: GN Alive vol.2 Availability:1 of 1 At Location(s) Summary Note: Taisuke is told that his kidnapped friends are in the north, and so he sets out to find them. Along the way, he finds a boy who has created a psychic barrier around a truck stop, and refuses to let his captives leave. Taisuke wonders if he can take the boy's life in order to save others.
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c2008., Del Rey/Ballantine Books Call No: GN Alive Vol.3 Availability:1 of 1 At Location(s) Summary Note: Taisuke and Yuta search for their kidnapped friends and are ambushed by Morio.
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c2008., Del Rey/Ballantine Books Call No: GN Alive vol.4 Availability:1 of 1 At Location(s) Summary Note: Taisuke and Yuta meet two more "comrades" with super powers but wonder who's side they're on. Meanwhile, Inspector Katsumata and his followers travel to Hokkaido looking for the key to the super-power revolution.
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-- Eternity code :[2013], Pre-adolescent, Disney/Hyperion Books Call No: Graphic novels 741.5 942 Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: Artemis Fowl plans to go straight after one more criminal feat, but his last job goes wrong, leaving his bodyguard, Butler, mortally wounded. The only hope Artemis has of saving his friend's life is to gain the help of his former rival, Captain Holly Short of the LEPrecon fairy police.
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-- Eternity code[2013]., Juvenile, Disney/Hyperion Books Call No: 741.5 Graphic Novel COLFER Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: Promising to go straight after one last heist, Artemis Fowl is horrified when his plans go wrong and leave his loyal bodyguard, Butler, in danger of death. To save him, Artemis recruits his friendly rival, Captain Holly Short of the fairy police--but it may already be too late.
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-- Eternity code[2013]., Disney/Hyperion Books Call No: FIC COL Edition: First edition. Availability:1 of 1 At Location(s) Series Title: Artemis Fowl Volume: Bk. 3Summary Note: Promising to go straight after one last heist, Artemis Fowl is horrified when his plans go wrong and leave his loyal bodyguard, Butler, in danger of death. To save him, Artemis recruits his friendly rival, Captain Holly Short of the fairy police--but it may already be too late.
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2010., Dark Horse Manga Call No: 741.5 952 Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: When Hideki finds a persocom -- a computer that looks like a young woman -- in the trash, he takes it home and tries to figure out what to do with it. Although it first appears that this persocom has had its memory wiped, Hideki discovers it may in fact be a chobit, a persocom built to have real emotions and free will.
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2010., Dark Horse Manga Call No: 741.5 952 Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: As Hideki and his friends continue their search for Chi, those who know who built Chi and why continue to watch them. As Hideki begins to run out of options, he begins to realize that he has to find a way to truly love Chi if he ever hopes to save her.
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[2022]., Pre-adolescent, Clarion Books, Harper Alley, imprints of HarperCollinsPublishers Call No: Graphic Novel LANGELAND Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: "Going from being homeschooled to attending a new school, coding expert Zoey becomes really popular after developing an app called the Cool Code to help her make friends and gets pulled away from her real friends, forcing her to make some difficult choices"--Provided by publisher.
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c2010., Pre-adolescent, Graphic Universe Call No: [Fic] Availability:1 of 1 At Location(s) Series Title: Chicagoland detective agency Volume: No. 1Summary Note: Required to attend summer school after moving to Chicagoland, thirteen-year-old manga-lover Megan Yamamura needs help from twelve-year-old computer genius Raf to escape the maniacal principal's mind-control experiment.
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2016., Adolescent, Abrams ComicArts Call No: GN TUR Ott Availability:2 of 2 At Location(s) Summary Note: Alan Turing, the brilliant mathematician who cracked the German Enigma code, enabled a group of British code breakers to shorten World War II by years. That alone would be enough to secure Turing's place in history, but his genius did not stop there. He launched modern computer science through his creation of the universal Turing machine and the Imitation Game, an artificial-intelligence test that is still in use today.
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[2021]., Adolescent, HarperAlley, an imprint of HarperCollins Publishers Call No: GN BOG Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: "Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family's first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her. After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to 'Evol BBS,' a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose. Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart"--From the publisher's web site.
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2015., First Second Call No: 741.5 Graphic Novel YANG Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: Hopper's new school is awful, full of mean kids, a scary principal, and for some creepy reason the walls are covered in the number nine. Determined to figure out why Stately Academy is so strange, Hopper and her friend Eni become secret coders, becoming programmers in order to figure out the mystery.
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2015., Pre-adolescent, First Second Call No: GN-NONFICTION SEC Edition: 1st ed. 2015. Availability:1 of 1 At Location(s) Summary Note: "Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!"--Amazon.com.
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2015., Pre-adolescent, First Second Call No: ER FIC YAN Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!
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-- Get with the program.2015., Primary, First Second Call No: 741.5 Edition: First edition. Genre: Graphic novels, Graphic novels Availability:1 of 1 At Location(s) Summary Note: Hopper and her new friend Eni look to learn the mysteries surrounding Stately Academy.
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-- Paths & portals2016., Pre-adolescent, First Second Call No: ER FIC YAN Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: There's something lurking beneath the surface of Stately Academy - literally. In a secret underground classroom, Hopper, Eni, and Josh discover that the campus was once home to the Bee School, an institute where teachers, students, and robots worked together to unravel the mysteries of coding. Hopper and her friends are eager to follow in this tradition and become top-rate coders. But why are Principal Dean and the rugby team suddenly so interested in their extracurricular activities?
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-- Paths & portals2016., Juvenile, First Second Call No: GN 741.59 YAN Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: There's something lurking beneath the surface of Stately Academy-- literally. In a secret underground classroom Hopper, Eni, and Josh discover that the campus was once home to the Bee School, an institute where teachers, students, and robots worked together to unravel the mysteries of coding. Hopper and her friends are eager to follow in this tradition and become top-rate coders. But why are Principal Dean and the rugby team suddenly so interested in their extracurricular activities?
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-- Paths & portals2016., First Second Call No: 741.5 Graphic Novel YANG Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: Hopper, Eni, and Josh learn that Stately Academy use to be the Bee School where teachers, students, and robots unraveled the mysteries of coding. The kids want to follow the tradition and learn to be top coders, but they face opposition from Principal Dean and the rugby team.