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-- Big book of Minecraft[2014], Triumph Books Call No: 793.93 2 Availability:1 of 1 At Location(s) Summary Note: A guide to the game "Minecraft," including new features implemented in 2014. Also looks at notable builders from the "Minecraft" community.
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-- Minecraft[2014], Triumph Books Call No: 793.93 TALLEY Availability:1 of 1 At Location(s) Summary Note: A guide to the game "Minecraft," including new features implemented in 2014. Also looks at notable builders from the "Minecraft" community.
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2016., Adolescent, Hyperion Call No: SCI-FI F MCG Edition: First edition. Availability:1 of 1 At Location(s)Click here to watch Summary Note: Seventeen-year-old Aaron O'Faolain wants to stop using the augmented reality game "FUN." But first, he has to complete his application for termination. Doing so requires him to face his past and present head on. Doing so may lead him to a buried treasure as he struggles with love, loss, and everything in between.
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-- Minecraft secrets, creations, hacks, and strategies[2015]., Triumph Books LLC Call No: 793.9 3 MEG Availability:1 of 1 At Location(s) Summary Note: From your very first night making torches and a bed to your first Redstone build to defeating the Ender Dragon, this book will put a wealth of knowledge at your fingertips with hundreds of tips, tricks, and tactics. Whether you're looking for the most advanced farming, mining, and fighting techniques or you're looking to try out the most awesome servers, mods, minigames, and Redstone creations, "Mega Builder" has it all and more. Almost anything is possible in the wide world of Minecraft you're only limited by your imagination and your knowledge of the game, so grab your Pickaxe, pick up this book, and let's get building! Adventure awaits, Minecrafter!
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2015, Specialized, Peachpit Press Call No: 371.39 7 Availability:1 of 1 At Location(s) Summary Note: Looks at ten classroom projects that use the game Minecraft to teach math, science, languages, and other topics.
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-- Mega metropolis2020., Juvenile, Mortimer Call No: 794.8 5 Availability:1 of 1 At Location(s)Click here to view Summary Note: Provides color illustrations and step-by-step directions for building a city in the "Minecraft" video game that draws on STEM principles. Includes a stadium, a skyscraper, and a shopping mall among other structures.
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c2001., Millbrook Press Call No: 003 .3 Availability:1 of 1 At Location(s) Series Title: New century technology
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES SLS via Gale Virtual Reference Library. Click here to access. Available from OCM BOCES SLS via Gale Virtual Reference Library. More... Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES Instructional Support Service via Gale Virtual Reference Library. Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES Instructional Support Service via Gale Virtual Reference Library. Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES Instructional Support Service via Gale Virtual Reference Library. Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES Instructional Support Service via Gale Virtual Reference Library. Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES Instructional Support Service via Gale Virtual Reference Library. Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES Instructional Support Service via Gale Virtual Reference Library. Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES Instructional Support Service via Gale Virtual Reference Library. Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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c2010., International Society for Technology in Education Call No: 371.39 7 Edition: 1st ed. Click here to access. Available from OCM BOCES Instructional Support Service via Gale Virtual Reference Library. Summary Note: Focuses on topics of why games should be a part of education, featuring the availability of games in four core subjects and physical education, selecting and integrating games in school, and alternate perspectives on game-based learning.
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By ConcernedApe2020., Adolescent, ConcernedApe Call No: VIDEO GAME STA Edition: Nintendo Switch. Availability:1 of 1 At Location(s) Summary Note: "You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!"--Nintendo website.
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-- Simulations2017., Juvenile, PowerKids Press Call No: 003 HARRIS Edition: First edition. Availability:1 of 1 At Location(s)Click here to view Series Title: Spotlight on kids can codeSummary Note: Explains how simulations are used in computer programming and computer games. Describes the importance of simulations in order to work out different scenarios, problems, and experiences. Includes color photographs, a glossary, and further resources.
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2016., PowerKids Press Call No: 794.8 Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: Introduced in 2009, Minecraft has become an enormous success with gaming kids and adults. Users love exploring and building within Minecraft s mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with redstone blocks. These blocks can be used to make exciting machines and devices in Minecraft s virtual world. With this volume, readers will learn the logic and technology behind coding with Minecraft . Photographs, diagrams, sidebars, and a graphic organizer help reinforce basic coding concepts. "Did You Know?" fun fact boxes, Activities, Detailed Table of Contents, Full-color photographs, For Further Information Section, Graphic Organizers, Glossary, How-To Section, Index.
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2016., Juvenile, PowerKids Press Call No: 005.1 HARRIS Edition: First edition. Availability:1 of 1 At Location(s)Click here to view Series Title: Kids can codeSummary Note: Describes the basics of coding using the computer game Minecraft. Discusses how to use Redstone and the rules of logic to code in Minecraft. Includes color illustrations, a chart of common Minecraft gates, and a glossary.