Refine Your Search
Limit Search Result
Collection
  • (38)
  • (6)
  • (4)
  • (3)
  •  
Subject
  • (1)
  • (1)
  • (2)
  • (1)
  •  
Author
  • (1)
  • (1)
  • (2)
  • (2)
  •  
Series
  • (1)
  • (3)
  • (2)
  • (1)
  •  
Publication Date
Target Audience
Accelerated Reader
Type of Material
  • (85)
  • (2)
  •  
Lexile
Book Adventure
Fountas And Pinnell
Reading Count
Location
  • (78)
  • (7)
  • (5)
  • (3)
  •  
Language
Library
  • (29)
  • (18)
  • (15)
  • (13)
  •  
Availability
Genre
    Search Results: Returned 147 Results, Displaying Titles 1 - 20
    • share link
      2014., Juvenile, Wiley Call No: HI-INT 794.8 MAR    Availability:1 of 1     At Location(s) Summary Note: Offers aspiring Minecraft programmers step-by-step instructions on extending the game experience through programming projects that include building intelligent objects, creating alien invasions, and writing interactive games.
    • share link
      2015., Juvenile, Wiley Call No: 005.13 PHILBIN    Availability:1 of 1     At Location(s) Summary Note: Provides instructions for using the Raspberry Pi, explaining how to write programs with Scratch and Python, draw designs with Turtle graphics, compose and play electronic music, and design a role-playing game, and includes nine projects.
    • share link
      2015., Adolescent, Wiley Call No: 005.4 46   Edition: 2nd ed.    Availability:1 of 1     At Location(s) Summary Note: A guide to computer programming for the low-cost, credit-card-sized Raspberry Pi computer, written for 11- to 15-year-olds, with nine projects that teach basic programming and system administration skills.
    • share link
      c2023., Pre-adolescent, Cavendish Square Call No: 303.48 34    Availability:1 of 1     At Location(s) Summary Note: Thermostats that adjust themselves, refrigerators that notify their owners when the food inside them is about to expire, a robotic assistant that can set alarms and answer almost any question-all of these things would have seemed impossible only a few decades ago. However, thanks to rapidly advancing technological developments, these and more are available to the average citizen. As technology becomes increasingly incorporated in everyday objects, knowing how to use it is becoming a crucial skill. Vivid photographs and in-depth sidebars augment the engaging main text, giving readers an exciting learning experience.
    • share link
      2015., Juvenile, Crabtree Publishing Call No: 005    Availability:1 of 1     At Location(s) Series Title: Get connected to digital literacySummary Note: "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."--
    • share link
      [2014], For Dummies, a Wiley brand Call No: 005.27 BUR   Edition: Fourth edition.    Availability:1 of 1     At Location(s) Series Title: --For dummies.Summary Note: This guide gets you on your way to Java mastery. It explores what goes into creating a program, how to put the pieces together, debugging, and making it all work. And it's been fully updated to reflect the new features of Java 8!
    • share link
      -- Building application software
      2014., Juvenile, Rosen Central Call No: 005.1 LA BELLA   Edition: First edition.    Availability:1 of 1     At Location(s)Click here to view Series Title: Digital and information literacy.Summary Note: Explores the growth in popularity of "apps" and discusses how they are used. Outlines various ways readers can create and market their own apps and offers tips on getting started in this field.
    • share link
      2020., Rosen Young Adult Call No: 004 HAR   Edition: First edition.    Availability:1 of 1     At Location(s) Series Title: Makerspace careers.Summary Note: With accessible and practical tips, this volume explores how makerspaces and hackerspaces provide students with hands-on experience in coding and designing for interactive media to be prepared for these dream jobs of the future.
    • share link
      -- Online gaming
      [2020]., ReferencePoint Press Call No: 303.6 CUR    Availability:1 of 1     At Location(s) Series Title: E-Careers (ReferencePoint Press)Summary Note: "The video game industry is booming and career options are growing. Game designers, audio engineers, and game testers are just a few of the jobs profiled. . . What the jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders"--Amazon.
    • share link
      2018., Adolescent, Bloomsbury Call No: Realistic Fic Lange    Availability:1 of 1     At Location(s)Click here to view Summary Note: On the heals of a classmate's horrific public suicide which resulted from cyber-bullying, Eli's school has begun to closely supervise students's online activity. Eli finds himself using his coding skills to help a vigilante group find justice for their deceased friend. But Eli's computer hacking could have devastating consequences beyond what he ever imagined.
    • share link
      2017., Hyperion Books Call No: F STO   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: Allie Navarro can't wait to show her best friends the app she built at CodeGirls summer camp. CLICK'D pairs users based on common interests and sends them on a fun (and occasionally rule-breaking) scavenger hunt to find each other. And it's a hit. But when Allie discovers a glitch that threatens to expose everyone's secrets, she has to figure out how to make things right. Can Allie fix her app, stop it from doing any more damage, and win back the friends it hurt - all before she steps on stage to present CLICK'D to the judges at the youth coding competition?
    • share link
      [2020]., Inkyard Press Call No: ROMANCE F CAN    Availability:1 of 1     At Location(s) Summary Note: "Emma Woodhouse is a genius at math, but clueless about people. After all, people are unreliable. They let you down--just like Emma's sister, Izzy did this year, when she moved to California for college. But numbers...those you can count on. (No pun intended.) Emma's senior year is going to be all about numbers, and seeing how far they can take her. When she and George, her Coding Club copresident, are tasked with brainstorming a new project, The Code for Love is born--a matchmaking app that goes far beyond swiping, using algorithms to calculate compatibility. George disapproves of Emma's idea, accusing her of meddling in people's lives. But all the happy new couples at school are proof that the app works. At least at first. Emma's code is flawless. So why is it that perfectly matched couples start breaking up, the wrong people keep falling for each other and her own feelings defy any algorithm? Emma thought math could solve everything. But there's nothing more complex--or unpredictable--than love"--Provided by the publisher.
    • share link
      [2020]., Inkyard Press Call No: Fic    Availability:1 of 1     At Location(s) Summary Note: "Emma Woodhouse is a genius at math, but clueless about people. After all, people are unreliable. They let you down--just like Emma's sister, Izzy did this year, when she moved to California for college. But numbers...those you can count on. (No pun intended.) Emma's senior year is going to be all about numbers, and seeing how far they can take her. When she and George, her Coding Club copresident, are tasked with brainstorming a new project, The Code for Love is born--a matchmaking app that goes far beyond swiping, using algorithms to calculate compatibility. George disapproves of Emma's idea, accusing her of meddling in people's lives. But all the happy new couples at school are proof that the app works. At least at first. Emma's code is flawless. So why is it that perfectly matched couples start breaking up, the wrong people keep falling for each other and her own feelings defy any algorithm? Emma thought math could solve everything. But there's nothing more complex--or unpredictable--than love"--Provided by the publisher.