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2014., Juvenile, Wiley Call No: HI-INT 794.8 MAR Availability:1 of 1 At Location(s) Summary Note: Offers aspiring Minecraft programmers step-by-step instructions on extending the game experience through programming projects that include building intelligent objects, creating alien invasions, and writing interactive games.
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2015., Juvenile, Wiley Call No: 005.13 PHILBIN Availability:1 of 1 At Location(s) Summary Note: Provides instructions for using the Raspberry Pi, explaining how to write programs with Scratch and Python, draw designs with Turtle graphics, compose and play electronic music, and design a role-playing game, and includes nine projects.
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2015., Adolescent, Wiley Call No: 005.4 46 Edition: 2nd ed. Availability:1 of 1 At Location(s) Summary Note: A guide to computer programming for the low-cost, credit-card-sized Raspberry Pi computer, written for 11- to 15-year-olds, with nine projects that teach basic programming and system administration skills.
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c2023., Pre-adolescent, Cavendish Square Call No: 303.48 34 Availability:1 of 1 At Location(s) Summary Note: Thermostats that adjust themselves, refrigerators that notify their owners when the food inside them is about to expire, a robotic assistant that can set alarms and answer almost any question-all of these things would have seemed impossible only a few decades ago. However, thanks to rapidly advancing technological developments, these and more are available to the average citizen. As technology becomes increasingly incorporated in everyday objects, knowing how to use it is becoming a crucial skill. Vivid photographs and in-depth sidebars augment the engaging main text, giving readers an exciting learning experience.
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2015., Juvenile, Crabtree Publishing Call No: 005 Availability:1 of 1 At Location(s) Series Title: Get connected to digital literacySummary Note: "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."--
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By Burd, Barry[2014], For Dummies, a Wiley brand Call No: 005.27 BUR Edition: Fourth edition. Availability:1 of 1 At Location(s) Series Title: --For dummies.Summary Note: This guide gets you on your way to Java mastery. It explores what goes into creating a program, how to put the pieces together, debugging, and making it all work. And it's been fully updated to reflect the new features of Java 8!
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-- Building application software2014., Juvenile, Rosen Central Call No: 005.1 LA BELLA Edition: First edition. Availability:1 of 1 At Location(s)Click here to view Series Title: Digital and information literacy.Summary Note: Explores the growth in popularity of "apps" and discusses how they are used. Outlines various ways readers can create and market their own apps and offers tips on getting started in this field.
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2014., Rosen Publishing's Rosen Central Call No: 005.1 Edition: First edition. Availability:1 of 1 At Location(s) Series Title: Digital and information literacy.Summary Note: An introduction to building apps, covering what apps are, the role of developers, building a better app, and more.
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c2011., In Easy Steps Ltd. Call No: 005.13 MCG Edition: 4th ed. Availability:1 of 1 At Location(s) Series Title: In easy steps.
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-- Interactive online games.By Swaine, Meg2008., Juvenile, Rosen Pub. Call No: 331.7 Car Edition: 1st ed. Availability:1 of 1 At Location(s)Table of contents only Series Title: Digital career building.
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2007., Rosen Pub. Call No: 331.7 Car Edition: 1st ed. Availability:1 of 1 At Location(s)Table of contents only Series Title: Cutting-edge careers
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2011, Pre-adolescent, Rosen Pub. Call No: 004.023 Edition: 1st ed. Availability:1 of 1 At Location(s) Series Title: Careers in computer technologySummary Note: Explains the responsibilities of database designers and troubleshooters, describes the training required, and discusses possible career paths.
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2020., Rosen Young Adult Call No: 004 HAR Edition: First edition. Availability:1 of 1 At Location(s) Series Title: Makerspace careers.Summary Note: With accessible and practical tips, this volume explores how makerspaces and hackerspaces provide students with hands-on experience in coding and designing for interactive media to be prepared for these dream jobs of the future.
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-- Online gaming[2020]., ReferencePoint Press Call No: 303.6 CUR Availability:1 of 1 At Location(s) Series Title: E-Careers (ReferencePoint Press)Summary Note: "The video game industry is booming and career options are growing. Game designers, audio engineers, and game testers are just a few of the jobs profiled. . . What the jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders"--Amazon.
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2018., Adolescent, Bloomsbury Call No: Realistic Fic Lange Availability:1 of 1 At Location(s)Click here to view Summary Note: On the heals of a classmate's horrific public suicide which resulted from cyber-bullying, Eli's school has begun to closely supervise students's online activity. Eli finds himself using his coding skills to help a vigilante group find justice for their deceased friend. But Eli's computer hacking could have devastating consequences beyond what he ever imagined.
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2017., Hyperion Books Call No: F STO Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: Allie Navarro can't wait to show her best friends the app she built at CodeGirls summer camp. CLICK'D pairs users based on common interests and sends them on a fun (and occasionally rule-breaking) scavenger hunt to find each other. And it's a hit. But when Allie discovers a glitch that threatens to expose everyone's secrets, she has to figure out how to make things right. Can Allie fix her app, stop it from doing any more damage, and win back the friends it hurt - all before she steps on stage to present CLICK'D to the judges at the youth coding competition?
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c2020., Adolescent, Rosen Young Adult Call No: 794.8 1525 Edition: 1st ed. Electronic ed. Click here to read this eBook Series Title: Coding projects for all.Summary Note: Guide coders on a journey to enjoy their favorite game while they learn the basics of JavaScript, which is one of the world's most popular programming languages.
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c2020., Adolescent, Rosen Young Adult Call No: 794.8 1525 Edition: 1st ed. Availability:1 of 1 At Location(s) Series Title: Coding projects for all.Summary Note: Guide coders on a journey to enjoy their favorite game while they learn the basics of JavaScript, which is one of the world's most popular programming languages.
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[2020]., Inkyard Press Call No: ROMANCE F CAN Availability:0 of 1 At Location(s) Summary Note: "Emma Woodhouse is a genius at math, but clueless about people. After all, people are unreliable. They let you down--just like Emma's sister, Izzy did this year, when she moved to California for college. But numbers...those you can count on. (No pun intended.) Emma's senior year is going to be all about numbers, and seeing how far they can take her. When she and George, her Coding Club copresident, are tasked with brainstorming a new project, The Code for Love is born--a matchmaking app that goes far beyond swiping, using algorithms to calculate compatibility. George disapproves of Emma's idea, accusing her of meddling in people's lives. But all the happy new couples at school are proof that the app works. At least at first. Emma's code is flawless. So why is it that perfectly matched couples start breaking up, the wrong people keep falling for each other and her own feelings defy any algorithm? Emma thought math could solve everything. But there's nothing more complex--or unpredictable--than love"--Provided by the publisher.
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[2020]., Inkyard Press Call No: Fic Availability:1 of 1 At Location(s) Summary Note: "Emma Woodhouse is a genius at math, but clueless about people. After all, people are unreliable. They let you down--just like Emma's sister, Izzy did this year, when she moved to California for college. But numbers...those you can count on. (No pun intended.) Emma's senior year is going to be all about numbers, and seeing how far they can take her. When she and George, her Coding Club copresident, are tasked with brainstorming a new project, The Code for Love is born--a matchmaking app that goes far beyond swiping, using algorithms to calculate compatibility. George disapproves of Emma's idea, accusing her of meddling in people's lives. But all the happy new couples at school are proof that the app works. At least at first. Emma's code is flawless. So why is it that perfectly matched couples start breaking up, the wrong people keep falling for each other and her own feelings defy any algorithm? Emma thought math could solve everything. But there's nothing more complex--or unpredictable--than love"--Provided by the publisher.