Search Results: Returned 6 Results, Displaying Titles 1 - 6
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By Swaine, Meg2008., Rosen Pub. Call No: 794.8 SWAINE Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: This book reviews the history of video games and how to approach interactive gaming as a possible career with tips on defining objectives and setting goals.
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-- Interactive online games.By Swaine, Meg2008., Juvenile, Rosen Pub. Call No: 331.7 Car Edition: 1st ed. Availability:1 of 1 At Location(s)Table of contents only Series Title: Digital career building.
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2012, c2010., Tor Teen Call No: [Fic] Availability:1 of 1 At Location(s) Summary Note: Four teenagers who are talented at multiplayer online games become involved in things that threaten to tear virtual gaming apart.
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By Owings, Lisa[2021]., Juvenile, Lerner Publications Call No: 794.8 Availability:1 of 1 At Location(s)Click here to view Series Title: Best of gaming.Summary Note: Relates some of the amazing moments in pro gaming including Daigo Umehara's comeback win in the 2004 Evo, Tyler "Ninja" Blevins tournament in Las Vegas in 2018, and the Evil Geniuses winning six million dollars against the Chinese Dota Elite Community in the 2015 Dota 2 contest.
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[2017], Adolescent, HarperCollins Call No: 004.082 Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: Girl Code addresses the problem of gender inequality in STEM, one of the most important areas of education for success in the modern world.
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By Brown, Box2016., Adolescent, First Second Call No: GN 794.8 BRO Edition: First edition. Availability:1 of 1 At Location(s) Summary Note: It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistable, unending puzzle that has players hooked. Computer scientist Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit.