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    Search Results: Returned 43 Results, Displaying Titles 1 - 20
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      Adolescent Call No: 741.5952   Edition: English edition.    Availability:2 of 2     At Location(s) Summary Note: Seventeen years after the original Cardcaptor Sakura manga ended, Clamp returns with more magical clow card adventures! Clear Card picks up right where Cardcaptor Sakura left off, with Sakura and Syaoran starting junior high school. With the Final Judgment passed, Sakura thinks school life will be quiet, but then all her cards suddenly turn blank! The mysterious new power she discovers will change how she thinks about her powers.
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      Adolescent Call No: 741.5952   Edition: English edition.    Availability:2 of 2     At Location(s) Summary Note: After graduating from an all-boys' high school, Iori Kitahara moves away from home to go to college in a seaside town. He's eager to start a new chapter in his life - one filled with dreams of reinventing himself, meeting beautiful girls, and reveling in his youth. But when his new abode is his uncle's dive shop, Iori's college debut doesn t turn out as glamorously as he planned! Can Iori keep himself afloat, or will the booze-fueled antics of his university's diving club wash him away?!
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      Adolescent Call No: 741.5    Availability:2 of 2     At Location(s) Summary Note: "As Yue confronts Syaoran about the secrets he's been keeping from Sakura, Sakura grows closer to Akiho. In order to help draw her solitary, book-loving friend out of her shell, Sakura invites Akiho over to show her her father's library. But when a powerful, unknown magical force suddenly descends upon the two girls, Sakura discovers that there may be more to her friend than meets the eye . . ."--.
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      2010., Dark Horse Manga Call No: 741.5 952   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: When Hideki finds a persocom -- a computer that looks like a young woman -- in the trash, he takes it home and tries to figure out what to do with it. Although it first appears that this persocom has had its memory wiped, Hideki discovers it may in fact be a chobit, a persocom built to have real emotions and free will.
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      2010., Dark Horse Manga Call No: 741.5 952   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: As Hideki and his friends continue their search for Chi, those who know who built Chi and why continue to watch them. As Hideki begins to run out of options, he begins to realize that he has to find a way to truly love Chi if he ever hopes to save her.
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      c2004., Tokyopop Call No: GN Legal    Availability:1 of 1     At Location(s) Summary Note: Kakei sends Kudo and Himura to retrieve an old vase from a nearby shrine. The task is unusually challenging because the vase has the power to transform their perception of space.
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      c2005., Tokyopop Call No: GN Legal    Availability:1 of 1     At Location(s) Summary Note: Kakei sends Kudo and Himura to enroll in a high school to retrieve a mysterious ring. Their search leads them to learn more about each other than they want to know.
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      -- Rayearth
      2011., Dark Horse Manga Call No: GN Magic   Edition: 1st ed., English ed    Availability:1 of 1     At Location(s) Summary Note: While on a field trip to Tokyo Tower, schoolgirls Umi, Hikaru, and Fuu are magically summoned into the world of Cefiro and discover that they have been brought there to help Princess Emeraude who believes that they are the Magic Knights of legend who will save her kingdom from the evil Lord Zagato.
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      -- Reservoir chronicle
      2004., Ballantine Books Call No: GN Tsubasa Vol. 1   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: Sakura, the princess of Clow, travels to an archaeological dig site to tell her childhood friend, Syaoran, the leader of the dig, that she loves him, but when a puzzling symbol is uncovered, it robs her of her memories, and Syaoran embarks on a quest to get them back.
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      -- Reservoir chronicle
      c2006., Del Rey/Ballantine Call No: GN Tsubasa Vol. 10    Availability:1 of 1     At Location(s) Summary Note: The godlike being Ashura-o has killed the mighty Yasha-o and five friends set out on a desperate journey through dimensions to find the memories of Princess Sakura and help Ashura-o lead the country.
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      c2006., Del Rey/Ballantine Books Call No: GN Tsubasa Vol.11    Availability:1 of 1     At Location(s) Summary Note: Princess Sakura enters the lightweight aircraft Dragonfly Race to win the prize of a powerful battery in a feather. Sakura and her friends aim to win the prize because it is one of Sakura's lost memories. The race has unexpected hazards, though, especially for beginners like the princess.
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      c2007., Del Rey/Ballantine Books Call No: GN Tsubasa Vol.12    Availability:1 of 1     At Location(s) Summary Note: Princess Sakura and her friends compete in a flying race on Piffle World in hopes of winning the prize, which is a feather-shaped fragment of Sakura's lost memories. Due to cheating and sabotage, only Sakura remains in the competition, and her life is in danger.
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      c2007., Del Rey/Ballantine Books Call No: GN Tsubasa Vol.13    Availability:1 of 1     At Location(s) Summary Note: A translated Japanese graphic novel in which five friends leave on a quest to attempt to remove a curse from Princess Sakura, but Syaoran, her young defender is attracted to this new world's huge library. Suddenly after he opens one of the books he is transported to a different dimension that resembles medieval Japan, and Syaoran fears he will never see Sakura again.
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      -- Tsubasa, reservoir chronicle
      2004., Del Rey/Ballantine Call No: GN Tsubasa vol.2   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: The team heads to the Hanshin Republic where Syaoran finds his "Kudan," a wolf-spirit whose powers mirror Syaoran's own strengths, and encounters enemies and obstacles in his quest to retrieve the magical feathers that contain Sakura's missing memory.
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      -- Tsubasa.
      2004., Del Rey/Ballantine Call No: GN Tsubasa Vol. 3   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: Syaoran, on a quest to recover the lost memory of Sakura, the princess of Clow, travels with his friends to a new universe where they must confront a suddenly powerful magician who is terrorizing an entire town, and to make matters worse, they have no weapons with which to fight.
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      -- Reservoir chronicle
      2005., Del Rey/Ballantine Call No: GN Tsubasa Vol. 4   Edition: Del Rey Books trade    Availability:1 of 1     At Location(s) Summary Note: The trail to restoring Sakura's memory leads Syaoran, Sakura, and friends to a small town where a ghostly image steals away the children in the night; the group mount ventures into forbidding woods to solve the mystery, retrieve the children and reclaim one more piece of Sakura's past.