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    Search Results: Returned 24 Results, Displaying Titles 1 - 20
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      -- One hundred and one things I learned in film school
      [2021]., Crown Call No: CAREERS NF LAN   Edition: 1st Crown ed.    Availability:1 of 1     At Location(s) Summary Note: Contains over one hundred lessons on script writing, casting, special effects, publicity, and more, with real-life examples and advice for anyone interested in entering the world of filmmaking.
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      2010., Pre-adolescent, Gareth Stevens Pub. Call No: 791.43 34    Availability:1 of 1     At Location(s) Series Title: Cool careers. Cutting edgeSummary Note: Examines the career of animator, discussing the skills and requirements needed to do the job, featuring facts about job outlook, education, training, and salaries, and including on-the-job profiles, sidebars, and photographs.
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      -- Using multimedia art and animation tools
      2014., Rosen Pub. Call No: HI-INT 741.6023 LÜS   Edition: 1st ed.    Availability:1 of 1     At Location(s) Series Title: Digital career buildingSummary Note: "Highly creative, detail-oriented young people who enjoy visual media may find a satisfying career in multimedia art and animation. Multimedia artists create animation, special effects, and other visual images for a variety of media, including movies, video games, advertising, and the Web. This title discusses the opportunities available to aspiring multimedia creators and the tools of the trade they can begin learning now as a hobby. Readers get helpful advice on developing a body of artistic work and creating a quality portfolio that will help them reach their long-term goals"--Provided by the publisher.
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      -- Using multimedia art and animation tools
      2014., Rosen Pub. Call No: 741.6023   Edition: 1st ed.    Availability:1 of 1     At Location(s) Series Title: Digital career buildingSummary Note: "Highly creative, detail-oriented young people who enjoy visual media may find a satisfying career in multimedia art and animation. Multimedia artists create animation, special effects, and other visual images for a variety of media, including movies, video games, advertising, and the Web. This title discusses the opportunities available to aspiring multimedia creators and the tools of the trade they can begin learning now as a hobby. Readers get helpful advice on developing a body of artistic work and creating a quality portfolio that will help them reach their long-term goals"--Provided by the publisher.
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      2008., Smart Apple Media Call No: 629.8 HYLAND    Availability:1 of 1     At Location(s) Series Title: Robots and roboticsSummary Note: Describes examples of robots in movies and fiction, from their first appearances in the 1920s to the twenty-first century, and explores CGI robot creation, as well as cartoon and toy robots.
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      2007., Juvenile, Scholastic Inc. Call No: 791.43 Sibley    Availability:1 of 1     At Location(s) Summary Note: The Golden Compass: The Official Illustrated Movie Companion reveals the story behind the making of the movie. Based on the novel by Philip Pullman. With over 150 full-color photographs, this lavishly illustrated volume explores the making of The Golden Compass from producton and costume design to casting, cinematography, and visual effects.
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      2001., Watson-Guptill Publications Call No: 741.5 GRA    Availability:1 of 1     At Location(s) Summary Note: Profiles the careers and work of nearly forty animators from the United States, Europe, and Japan, contains full-color images of some of the top animation ever created, and offers synopses of the films made by each animator.
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      1998., DK Publishing Call No: 791.43 HAMILTON   Edition: 1st American ed.    Availability:1 of 1     At Location(s) Summary Note: Presents a behind-the-scenes look at some of the magic of the movies including the puppetry techniques used in ET, the animation in Toy Story, and much more.