Search Results: Returned 10 Results, Displaying Titles 1 - 10
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c2009., First Second Call No: 741.51 STU Edition: 1st ed. Availability:2 of 2 At Location(s) Summary Note: Learn how to make a cartoon through a story with a princess who wanted to make a comic.
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-- Adventures in cartooning :2009., Juvenile, First Second Call No: 741.5 1 Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: Uses a story about a magical elf who helps a princess learn how to draw a comic to present techniques for and advice about drawing comics.
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-- Adventures in cartooning :2009., Juvenile, First Second Call No: GR 741.5 STU Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: Uses a story about a magical elf who helps a princess learn how to draw a comic to present techniques for and advice about drawing comics.
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-- Center for Cartoon Studies presents :[2010]., Juvenile, Scholastic Call No: 741.5 STU Availability:1 of 1 At Location(s) Summary Note: Once upon a time ... a princess tried to make a comic. And with the help of a magical cartooning elf, she learned how--well enough to draw her way out of an encounter with a dangerous dragon, near-death by drowning, and into her very own adventure! Like the princess, young readers will discover that they already have the drawing and writing skills it takes to make a comic -- they just need a little know-how. And Adventures in Cartooning supplies just that--Publisher description.
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-- Center for Cartoon Studies presents Adventures in cartooning :2013., Pre-adolescent, First Second Call No: 741.5 1 Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: The knight, Edward the horse, and the Magic Cartooning Elf introduce the concepts of quirky characters and how body language and expression can be combined with interesting characters to create action in comics.
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[2016]., Primary, Toon Books Call No: ER FIC STU Availability:1 of 1 At Location(s) Summary Note: Armadillo is trying to come up with a plan for global domination...but with every new idea, being a bad guy seems a little less fun - especially if ruling the world means losing your best friend.
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-- Center for Cartoon Studies presents Satchel Paigec2007., Hyperion/Jump at the Sun Call No: 741.5 Graphic Novel STURM Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: A graphic novel account of the career of Negro League pitcher Satchel Paige, discussing the show he put on as a popular player, as well as the respect he demanded as an African-American.
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-- Center for Cartoon Studies presents Satchel Paigec2007., Hyperion/Jump at the Sun Call No: GR 741.5 STU Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: A graphic novel account of the career of Negro League pitcher Satchel Paige, discussing the show he put on as a popular player, as well as the respect he demanded as an African-American.
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-- Center for Cartoon Studies presents Satchel Paigec2007., Hyperion/Jump at the Sun Call No: 741.5 STU Edition: 1st ed. Availability:1 of 1 At Location(s) Summary Note: A graphic novel account of the career of Negro League pitcher Satchel Paige, discussing the show he put on as a popular player, as well as the respect he demanded as an African-American.
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-- Center for Cartoon Studies presents2007., Juvenile, Jump at the Sun Call No: Civil Rights NF STU Edition: 1st ed. Availability:1 of 1 At Location(s)