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    Search Results: Returned 3 Results, Displaying Titles 1 - 3
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      2012., Adolescent, Candlewick Press Call No: [Fic]   Edition: 1st ed.    Availability:1 of 1     At Location(s)Click here to watch Summary Note: In a future of high technology and genetic modification the Coral Kampii, like legendary mermaids, live isolated from the Above World, but when the devices that allow them to breathe underwater start to fail, thirteen-year-old Aluna and her friend Hoku go to that forbidden place to find help.
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      -- Game of fox and squirrels
      2020., Juvenile, Henry Holt and Company Call No: Fic   Edition: First edition.    Availability:1 of 1     At Location(s) Summary Note: "Eleven-year-old Samantha and her older sister, Caitlin, are sent to live in rural Oregon with an estranged aunt following a domestic violence incident with their father. Sam wants nothing more than to go back home, back to the way things were...before she spoke up. Then Aunt Vicky gives Sam a battered card game. Sam falls in love with the whimsical animal characters, especially the charming fox, Ashander. One day Ashander shows up in her room and offers her an adventure: find the Golden Acorn, and Sam can have anything she desires. As magic and reality blur, Sam is swept up in a game she may not be prepared to play"--Provided by the publisher.
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      2014., Juvenile, Candlewick Press Call No: [Fic]   Edition: First paperback edition.    Availability:1 of 1     At Location(s)Click here to watch Summary Note: Aluna and Hoku, ocean-dwelling Kampii, are in danger so long as they are in the Above World, especially in the desert. They and their friends are racing to the city of Mirage to stop the Equians from joining Strand and Scortch's army--the problem is that Strand has gotten to the Equians first, and they are going to war in their name. The only hope Aluna and Hoku have now is to win the fabled Thunder Trials, gaining the prestige to change the Equians' minds.