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    Search Results: Returned 29 Results, Displaying Titles 1 - 20
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      1998., Children's Press Call No: 914 PET    Availability:1 of 1     At Location(s) Series Title: A true bookSummary Note: A brief overview of the geography, wildlife, history, and people of Africa.
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      1998., Children's Press Call No: 914 PET    Availability:1 of 1     At Location(s) Series Title: A true bookSummary Note: A brief overview of the geography, wildlife, history, and people of Asia.
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      1998., Children's Press Call No: 914 PET    Availability:1 of 1     At Location(s) Series Title: A true bookSummary Note: A brief introduction to the geography, history, wildlife, and people of Australia.
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      1998., Children's Press Call No: 914 PET    Availability:1 of 1     At Location(s) Series Title: A true bookSummary Note: A brief overview of the geography, wildlife, history, and people of Europe.
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      1983, Juvenile, Childrens Call No: 629.133 Pet    Availability:1 of 1     At Location(s) Series Title: A New true bookSummary Note: Highlights basic information about the history of helicopters, their parts and how they function, and the types and uses of whirlybirds.
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      2008., Juvenile, Villard Call No: 741.5 PETERSEN   Edition: Villard Bks. trade     Availability:1 of 1     At Location(s) Summary Note: A graphic comic about the world of Mouse Guard, mice with capes and swords defending themselves against their enemies as if they were Knights of the Round Table.
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      [2009]., Juvenile, Archaia Entertainment Call No: 741.5 PETERSEN   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: The Mouse Guard, a group of mice with capes and swords defending themselves against their enemies as if they were Knights of the Round Table, face a food and supply shortage in the winter of 1152, forcing Saxon, Kenzie, Lieam, and Sadie to travel the Territories to build relations between the Guard and the mouse cities and find vital supplies for their headquarters.
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      2013., Pre-adolescent, Archaia Entertainment LLC Call No: 741.5 PETERSEN   Edition: Collected ed. hardc    Availability:1 of 1     At Location(s) Summary Note: In 1115, Celanawe travels distant seas and lands to uncover the legend of Farrer, the blacksmith who created the legendary Black Axe.
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      -- Black axe
      2013., Archaia Entertainment, LLC Call No: FIC PET   Edition: Collected edition.    Availability:1 of 1     At Location(s) Summary Note: Embarking on a quest far away from his homeland, Guardmouse Celanawe encounters faraway lands, new friends and foes, and eventually the legendary weapon known as the Black Axe.
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      -- Baldwin the brave and other tales
      [2014]., Archaia Entertainment, LLC Call No: FIC PET    Availability:1 of 1     At Location(s) Summary Note: Presents six tales set in Medieval times featuring young mice who set out in search of adventure and discover their inner strength, courage, and talents.
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      -- Legends of the guard
      2010., Archaia Entertainment Call No: FIC PET    Availability:1 of 1     At Location(s) Summary Note: During a night at the June Alley Inn, a dispute over an unpaid drink gives rise to a competition: whoever can weave the best story for June herself will have their tab cleared entirely. This competition inspired the Inn's visitors to weave a variety of fantastic stories, told from the perspectives of an assortment of authors and illustrators.
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      -- Fall 1152
      2008., Villard Call No: GN Mouse vol.1   Edition: 2008 Villard Books     Availability:0 of 1     At Location(s) Summary Note: In the twelfth century, the Mouse Guard protects its citizens, escorts mice between villages, patrols borders, and keeps the mouse territories free of predators. Now, three of the Mouse Guard's finest soldiers, Lieam, Saxon, and Kenzie, are called in to investigate a traitor's plot to destroy the legacy of the Guard.
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      -- Winter 1152
      c2009., Archaia Entertainment Call No: GN Mouse vol.2   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: As the winter of 1152 begins to set in and food supplies start to dwindle, several members of the Mouse Guard travel from city to city to improve relations and gather supplies for their headquarters in Lockhaven. The weather is not the only enemy, however, as hungry predators and the winding tunnels of Darkheather threaten to claim the Guard's lives before they can complete their task.