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    Search Results: Returned 5 Results, Displaying Titles 1 - 5
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      -- Descent of the Go master
      2004., Juvenile, Viz/Shonen Jump Graphic Novel Call No: GR 741.5 HOTTA   Edition: Shonen Jump Graphic Novel ed.    Availability:1 of 1     At Location(s) Summary Note: Hikaru Shindo, an ordinary sixth-grader in Japan, finds an old Go board in his grandfather's attic that holds the ghost of Fujiwara-no-Sai, an ancient Go master who once taught the game to the Emperor of Japan, and somehow Sai becomes part of Hikaru's consciousness, making them an unstoppable Go-playing team.
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      -- Preliminary scrimmage
      2005., Juvenile, Viz Call No: GR 741.5 HOTTA   Edition: Shonen Jump graphic novel ed.    Availability:1 of 1     At Location(s) Summary Note: Akira proves his worth to his jealous Kaio Middle School classmates with the help of upperclassman Yuri Hidaka, and, struggling to find a third teammate over at Haze, Hikaru considers recruiting swindler Yuki Mitani.