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    Search Results: Returned 3 Results, Displaying Titles 1 - 3
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      2018., Greenhaven Pub. Call No: 794.8   Edition: 1st ed.    Availability:1 of 1     At Location(s) Summary Note: "The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?"--From the publisher's web site.
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      2018., Juvenile, Greenhaven Publishing Call No: 303.6 ADA   Edition: First edition.    Availability:1 of 1     At Location(s) Series Title: Opposing viewpointsSummary Note: Explores a wide range of opinions concerning violence in video games, discussing the pros and cons of the issue and the controversies it has sparked.